Hi Clement, Exactly. The mouse demo was suppose to give gamers an idea of how Max Shrapnel was to be controlled, and to give them a little practice using the mouse as Max Shrapnel was to be largely played using the mouse much like Swamp is today. Of course, I remember people wined and complained about lack of keyboard support back then as they did with Che over Rail Racer and Jeremy over Swamp until a majority found out they actually liked it. Lol.
Anyway, I think a lot of people forget what a great innovator James North really was. He created Alien Outback before Justin and Dan came out with Troopanum. He came out with Dynaman before Phil came out with Pac-Man Talks for Windows. He created Monkey Business and I think it was the very first attempt at an audio FPS game. He wrote Pinball Classic and it still remains only one of two pinball games for the blind. He came out with his rendition of Montezuma's Revenge in 2004 which is the very first audio 2d side-scroller with a vertical and horizontal axis of movement. Shall I continue? The point is James North created a lot of firsts, and this community would be a lot worse off without his contributions. Oh, sure Troopanum would have come along, and I'm sure Phil would have released Pac-Man Talks for Windows as he did. Someone would have come up with a 2d side-scroller eventually, but all of these things were done in the first few years of the audio game industry and James North was the one cranking out new games and new ideas that other devs hadn't thought about yet. Cheers! On 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote: > Hi Tom. > The way I understood it.. that mouse demo was going to be one of the > features of Max Shrapnel in terms of how it was controlled. I'm not sure how > > into that style of multiplayer pvp shooter you are similar to things like > Counterstrike or Unreal Tournament, but it would be great to see something > like that some time down the road. Not saying right now, of course, just a > suggestion for a possible project. Max Shrapnel, when I read the features > list James put up on Alchemy, was my dream game... because that was at the > peak of the hype at the time which was Counterstrike 1.6, probably one of > the most popular multiplayer shooters out there. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.