At that early stage it wasn't a very polished idea, so it was going to rely on 
firing first to know how close you were to a headshot.  Basically you'd fire 
and hear a different impact sound based on how low or high you had hit on the 
zombie.  Well, that was the plan anyway and the idea was trashed before even 
making it far enough in to have sounds for it.  I don't even think Kai was 
working on Swamp sounds yet when the feature was cut.

Thank you for the compliments.  I think here in the audio game community, 
saying a game feels mainstream is among the highest expressions of praise 
possible!  :D

I should write something up about my current project.  I've informed many 
people from the audiogames.net group but I don't remember ever saying anything 
here on audyssey.  I could use a code break right now, so I'll toss something 
together so that people at least know what I'm working on these days.

- Aprone

--- On Sat, 5/4/13, Clement Chou <chou.clem...@gmail.com> wrote:

> From: Clement Chou <chou.clem...@gmail.com>
> Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re: Mysteriesof 
> theAncientsConsiderations
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Date: Saturday, May 4, 2013, 5:54 PM
> The beeps would've been what I would
> use. And Swamp definitely feels like a mainstream game...
> definitely no disagreement there, and I love it. I just
> think it's a shame that there couldn't be another
> multiplayer fps with as much refinement and as many weapons
> worked into it as Swamp already has. The groundwork for what
> could potentially be a competetive shooting game is there,
> but it doesn't work like that from a programming
> perspective. But we can hope for an eventual game like that.
> At least, I can. lol Shooters are the style of game that's
> fascinated me the most, and playing online against multiple
> other people is something I've always liked the concept of.
> I would love nothing more than to be able to sink my teeth
> into something like call of Duty.
> ----- Original Message ----- From: "Paul Lemm" <paul.l...@sky.com>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Saturday, May 04, 2013 2:58 PM
> Subject: Re: [Audyssey] Quake / 3D FPS games -was- Re:
> Mysteriesof theAncientsConsiderations
> 
> 
> > Not sure how Jeremy planned to use the vertical axis,
> but I think (although
> > it wasn't exactly for head shots) in audio quake since
> there could be
> > enemies on different heights you had the standard 
> left and right stereo
> > panning  for aiming left and right and then 2
> bleeps  that sounded at
> > different  speeds until you lined them up for the
> vertical axis.  Have
> > played many main stream zombie games such as resident
> evil and have always
> > loved the ability to head shot and take out a zombie
> with just one shot,
> > there's just  something very satisfying about it
> lol. I know Jeremy's not
> > planning on any more updates to swamp but maybe if he
> did as a compromise to
> > not make it seem to complex  that people don't
> want to try it maybe there
> > could be that head shot choice just when using the
> sniper. Even without the
> > head shots though swamp is still an amazing game 
> and to me feels like
> > playing a main stream game   already and
> I look forward to seeing what
> > Jeremy produces next.


---
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