Personally, I don't think the sounds are bad at all. to be honest its a mainstream all be it independent game that's had the effort made to make it accessible, so...
On 5/10/13, shaun everiss <sm.ever...@gmail.com> wrote: > Well there is 1 music track to play all the time > and a few generic crappy sfx that do get boring. > I did try to tell neils that his sounds were > quite bad and crappy and suggested him to write > more, ambiences, different tracks etc etc. > However unfortunately we are stuck with what we have. > The sound engine he uses just does not support > that many sounds and to get another would cost more and require a recode. > I have asked him to at least impliment different > tracks but I think we are stuck with 1 music and > 1 missile sound and several lasers of different pitches. > So from the sound point of view its prity crap > and boring so text is the way foreward. > I do hope maybe later on at some point this is > rectified but if its going to be to much trouble well. > I havn't managed to sit down and play for ages. > > At 09:56 AM 5/11/2013, you wrote: >>This looks great. Are there sound effects and/or >>music or is it all text-based? How accessible is >>the "compatible version for blind players?" >>Thanks. Christina -----Original Message----- >>From: Gamers >>[mailto:gamers-boun...@audyssey.org] On Behalf >>Of shaun everiss Sent: Friday, May 10, 2013 5:46 >>PM To: gamers@audyssey.org Subject: [Audyssey] >>Fwd: Smugglers 5 - Going final! Hi. this just >>came in from neilsbauer. smuglers5 is out of >>beta yay. >Delivered-To: >>sm.ever...@gmail.com >X-Received: by >>10.52.176.65 with SMTP id >>cg1mr9245692vdc.1.1368187969786; > Fri, >>10 May 2013 05:12:49 -0700 >>(PDT) >Authentication-Results: >>mx.google.com; > spf=pass (google.com: >>domain of > >>bounce-live-965099845-171600...@ezinedirector.ne >> > t designates 65.207.215.19 as permitted >>sender) > >>smtp.mail=bounce-live-965099845-171600...@ezinedirector.net >> >Reply-To: >><bounce-live-965099845-171600...@ezinedirector.net> >> >Accreditor: Ezine Director >To: >>sm.ever...@gmail.com >List-Unsubscribe: ><http:// >>sub.ezinedirector.net/?fa=r&id=171600097&c=965099845>,<mailto:unsubscribe-171600097-965099...@ezinedirector.net> >> >> >Subject: Smugglers 5 - Going final! >From: >><supp...@nielsbauergames.com> >X-Mailer: Ezine >>Director >>http://www.ezinedirector.com >X-Subscriber: >>171600097 >X-Campaign: 965099845 >Date: Fri, 10 >>May 2013 07:03:39 -0500 > > >**** Smugglers 5 - >>Going final! > >I am happy to announce that we >>have finished the >development of the final >>patch 1.0.7, which >concludes the beta test. Of >>course we are going >to continue improving the >>game. For the update to 1.0.7, please see >>below. > >**** 20% off for one week! > >Hurry! >>There is a 20% discount on Smugglers 5 >for one >>week. Just enter the discount code on >the order >>screen AND press "enter" on your >>keyboard. > >Discount code: SMUGGLERS > >This >>discount is valid until 18th May 2013. > >Please >>spread the word! > >**** Update 1.0.7 > >You can >>download the update >>here: > >http://www.nielsbauergames.com/updates.h >>tml > >The fullversion for sale and the demo >>have been updated on our server. > >Everyone who >>already purchased the game should >receive a new >>download link for a complete >updated version of >>Smugglers 5 from BMTMicro >shortly. This is (of >>course) FREE OF CHARGE, >although the BTMMicro >>email might read like the original order >>notification. > >Here is the list of changes >>since 1.0.6: > >Smugglers 5 V. 1.0.7 (Final >>release version): >- Design change: Battleships >>can now equip boarding shuttles. >- Design >>change: When capturing a ship near a >planet and >>towing it, you cannot tow it to the >closest >>planet (due to a blockade) - required for game >>balance. >- Balance change: Pirate crew members >>now have >25 attack strength and 25 health >>versus 30 >attack and 30 health of space marines >>(pirate rating was at 20 / 20 before). >- Bug >>fixed: When capturing a ship you had 0 shields >>for a short time. >- Bug fixed: When using the >>Shark ship you get >+6 battle droids in crew >>combat. Those 6 droids >are now correctly >>subtracted from your crew >numbers after the >>boarding (damage is first done to the free >>droids). >- Display change: When firing a >>missile the >current turn does not count towards >>the number >of turns until impact (e.g. a >>missile has an >impact time of 2 turns; when >>firing it needs the firing turn + 2 >>turns). >This was displayed up to now by adding >>+1 to the >turn count. Some wrongly assumed this >>to be a >bug. So from 1.0.7. on there is no +1 >>count to >the number of turns. Instead there is >>a turn no. 0 shortly before impact. >That´s >>also a bit more dramatic! >- Bug fixed: >>Description of ECM protection skill >did not >>state that it requires and uses up two active >>abilities. > >**** What is Smugglers >>5? > >Smugglers 5 is the fifth installment in >>the >turn-based single-player space trading >>game >series. Will you be a greedy trader, >>an >ambitious fleet pilot or a ruthless >>pirate? >Board enemy ships, manage factories, >>conquer >star systems and forge your own >>galactic empire >- ultimately, your actions will >>have an impact on a galactic >>scale. > >“It’s basically Ellly Elite… but >>turn-based. [...]" - >>Rockpapershotgun.com > >>"Smugglers 4 offers an >>open-ended universe [...]" - >>Outofeight.info > >The fifth instalment in the >>long-running >Smugglers series features a >>completely revised >turn-based combat system and >>a range of new >ships to fly, as well as a host >>of exciting features: >• Explore thee >>galaxy through a fast turn-based travel and >>combbat system >• 4 factions; 6 >>professions with new, >uniquue skill trees; >>100++ different skills and a revised skill >>system >• 30+ spaceships and encounters >>ranging >from fighters to battlleships, cruise >>missiles and star bases >• Non-linear war >>and campaign system. Youu can influence the >>waar! >• Manage a crew, board enemy >>ships, become >an Admiral and commmand whole >>fleets >• Plunder planets and pirate >>outposts, >conquuer space systems aand even rule >>your own empire! >• Supply and demand >>based trading with >prices influenced by >>sttoryline and campaign >• Advanced text >>geeneration technology and >new short stories >>foor planet exploration make every game >>different >• Marry a bbeautiful wife and >>have children >• Optional compaatibility >>mode to allow blind players to enjoy the >>game >• and much more ... >The six most >>important new ffeatures compared to Smugglers >>4: >• You can now sstart and rule your own >>empire! >• Manage your ownn factories or >>pirate outposts >• Raid and plunderr >>planets or pirate outposts >• 80,000 words >>of neew and dynamic short >stories (the >>equivalennt of a full length >>novel) >• Completely revised skill and >>commbat system >• Play as an independent >>adventurer -- or join the military >There's a >>ship in the hangar and the stars are >calling to >>you. Don't keep them waiting. > >Smugglers 5 is >>currently on sale as a beta >version. All >>features are available, but you may >still >>encounter a bug or problem. > >Get the game at: >>http://www.nielsbauergames.com > >**** Discuss >>the game! > >You can discuss the game on Steam >>with us and other >>players: > >http://steamcommunity.com/sharedfiles >>/filedetails/?id=100928089 > >**** Find out more >>about Smugglers 5 >>at > >http://www.nielsbauergames.com/smugglers5.h >>tml > > > >Change >>Subscription: >http://sub.ezinedirector.net/?fa=m >>&s=171600097&c=965099845 > >Cancel >>Subscription: >http://sub.ezinedirector.net/?fa=r >>&id=171600097&c=965099845 --- Gamers mailing >>list __ Gamers@audyssey.org If you want to leave >>the list, send E-mail to >>gamers-unsubscr...@audyssey.org. 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