no the sounds are really good but I was wanting more of them different music tracks for things, ambient sounds for ships different planets control panels etc.
also special events don't make noise and that would add to it.
Also different beeps for buttons for sertain things more realistic allerts, etc.

At 11:40 AM 5/11/2013, you wrote:
Personally, I don't think the sounds are bad at all.
to be honest its a mainstream all be it independent game that's had
the effort made to make it accessible, so...

On 5/10/13, shaun everiss <sm.ever...@gmail.com> wrote:
> Well there is 1 music track to play all the time
> and a few generic crappy sfx that do get boring.
> I did try to tell neils that his sounds were
> quite bad and crappy and suggested him to write
> more, ambiences, different tracks etc etc.
> However unfortunately we are stuck with what we have.
> The sound engine he uses just does not support
> that many sounds and to get another would cost more and require a recode.
> I have asked him to at least impliment different
> tracks but I think we are stuck with 1 music and
> 1 missile sound and several lasers of different pitches.
> So from the sound point of view its prity crap
> and boring so text is the way foreward.
> I do hope maybe later on at some point this is
> rectified but if its going to be to much trouble well.
> I havn't managed to sit down and play for ages.
>
> At 09:56 AM 5/11/2013, you wrote:
>>This looks great. Are there sound effects and/or
>>music or is it all text-based? How accessible is
>>the "compatible version for blind players?"
>>Thanks. Christina -----Original Message-----
>>From: Gamers
>>[mailto:gamers-boun...@audyssey.org] On Behalf
>>Of shaun everiss Sent: Friday, May 10, 2013 5:46
>>PM To: gamers@audyssey.org Subject: [Audyssey]
>>Fwd: Smugglers 5 - Going final! Hi. this just
>>came in from neilsbauer. smuglers5 is out of
>>beta yay. >Delivered-To:
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>>sub.ezinedirector.net/?fa=r&id=171600097&c=965 099845>,<mailto:unsubscribe-171600097-965099...@ezinedirector.net>
>>
>> >Subject: Smugglers 5 - Going final! >From:
>><supp...@nielsbauergames.com> >X-Mailer: Ezine
>>Director
>>http://www.ezinedirector.com >X-Subscriber:
>>171600097 >X-Campaign: 965099845 >Date: Fri, 10
>>May 2013 07:03:39 -0500 > > >**** Smugglers 5 -
>>Going final! > >I am happy to announce that we
>>have finished the >development of the final
>>patch 1.0.7, which >concludes the beta test. Of
>>course we are going >to continue improving the
>>game. For the update to 1.0.7, please see
>>below. > >**** 20% off for one week! > >Hurry!
>>There is a 20% discount on Smugglers 5 >for one
>>week. Just enter the discount code on >the order
>>screen AND press "enter" on your
>>keyboard. > >Discount code: SMUGGLERS > >This
>>discount is valid until 18th May 2013. > >Please
>>spread the word! > >**** Update 1.0.7 > >You can
>>download the update
>>here: > >http://www.nielsbauergames.com/updates.h
>>tml > >The fullversion for sale and the demo
>>have been updated on our server. > >Everyone who
>>already purchased the game should >receive a new
>>download link for a complete >updated version of
>>Smugglers 5 from BMTMicro >shortly. This is (of
>>course) FREE OF CHARGE, >although the BTMMicro
>>email might read like the original order
>>notification. > >Here is the list of changes
>>since 1.0.6: > >Smugglers 5 V. 1.0.7 (Final
>>release version): >- Design change: Battleships
>>can now equip boarding shuttles. >- Design
>>change: When capturing a ship near a >planet and
>>towing it, you cannot tow it to the >closest
>>planet (due to a blockade) - required for game
>>balance. >- Balance change: Pirate crew members
>>now have >25 attack strength and 25 health
>>versus 30 >attack and 30 health of space marines
>>(pirate rating was at 20 / 20 before). >- Bug
>>fixed: When capturing a ship you had 0 shields
>>for a short time. >- Bug fixed: When using the
>>Shark ship you get >+6 battle droids in crew
>>combat. Those 6 droids >are now correctly
>>subtracted from your crew >numbers after the
>>boarding (damage is first done to the free
>>droids). >- Display change: When firing a
>>missile the >current turn does not count towards
>>the number >of turns until impact (e.g. a
>>missile has an >impact time of 2 turns; when
>>firing it needs the firing turn + 2
>>turns). >This was displayed up to now by adding
>>+1 to the >turn count. Some wrongly assumed this
>>to be a >bug. So from 1.0.7. on there is no +1
>>count to >the number of turns. Instead there is
>>a turn no. 0 shortly before impact. >That´s
>>also a bit more dramatic! >- Bug fixed:
>>Description of ECM protection skill >did not
>>state that it requires and uses up two active
>>abilities. > >**** What is Smugglers
>>5? > >Smugglers 5 is the fifth installment in
>>the >turn-based single-player space trading
>>game >series. Will you be a greedy trader,
>>an >ambitious fleet pilot or a ruthless
>>pirate? >Board enemy ships, manage factories,
>>conquer >star systems and forge your own
>>galactic empire >- ultimately, your actions will
>>have an impact on a galactic
>>scale. > >“It’s basically Ellly Elite… but
>>turn-based. [...]"  -
>>Rockpapershotgun.com > >>"Smugglers 4 offers an
>>open-ended universe [...]" -
>>Outofeight.info > >The fifth instalment in the
>>long-running >Smugglers series features a
>>completely revised >turn-based combat system and
>>a range of new >ships to fly, as well as a host
>>of exciting features: >•       Explore thee
>>galaxy through a fast turn-based travel and
>>combbat system >•       4 factions; 6
>>professions with new, >uniquue skill trees;
>>100++ different skills and a revised skill
>>system >•       30+ spaceships and encounters
>>ranging  >from fighters to battlleships, cruise
>>missiles and star bases >•       Non-linear war
>>and campaign system. Youu can influence the
>>waar! >•       Manage a crew, board  enemy
>>ships, become >an Admiral and commmand whole
>>fleets >•       Plunder planets and pirate
>>outposts, >conquuer space systems aand even rule
>>your own empire! >•        Supply and demand
>>based trading with >prices influenced by
>>sttoryline and campaign >•       Advanced text
>>geeneration technology and >new short stories
>>foor planet exploration make every game
>>different >•       Marry a bbeautiful wife and
>>have children >•       Optional compaatibility
>>mode to allow blind players to enjoy  the
>>game >•       and much more ... >The six most
>>important new ffeatures compared to Smugglers
>>4: >•       You can now sstart and rule your own
>>empire! >•       Manage your ownn factories or
>>pirate outposts >•       Raid and plunderr
>>planets or pirate outposts >•       80,000 words
>>of neew and dynamic short >stories (the
>>equivalennt of a full length
>>novel) >•       Completely revised skill and
>>commbat system >•       Play as an independent
>>adventurer -- or join the military >There's a
>>ship in the hangar and the stars are >calling to
>>you. Don't keep them waiting. > >Smugglers 5 is
>>currently on sale as a beta >version. All
>>features are available, but you may >still
>>encounter a bug or problem. > >Get the game at:
>>http://www.nielsbauergames.com > >**** Discuss
>>the game! > >You can discuss the game on Steam
>>with us and other
>>players: > >http://steamcommunity.com/sharedfiles
>>/filedetails/?id=100928089 > >**** Find out more
>>about Smugglers 5
>>at > >http://www.nielsbauergames.com/smugglers5.h
>>tml > > > >Change
>>Subscription: >http://sub.ezinedirector.net/?fa=m
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