Ok, that helps a lot. I had no clue that it was possible to check
for cloaked ships at all, I guess that's why defiant keeps
getting hit by pairs of them.
Is there any way you could email me the patch for the game,
I really don't rellish the idea of searching through years of
archived messages for it, and crashing whenever I check sector
location or try to do the borg mission is frustrating.
----- Original Message -----
From: Thomas Ward <thomasward1...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Sat, 24 Aug 2013 14:45:22 -0400
Subject: Re: [Audyssey] star trek final conflict: has anybody
ever won this?
Hi John,
If you are getting attacked like that it sounds to me like you
aren't
using your sensors to their full effect. Long range sensors will
help
you keep track of where any and all non-cloaked vessels are
allowing
you to anticipate how close they are, when an attack is coming,
and
you can adjust your ships' positions accordingly. Short range
sensors
have the advantage of detecting cloaked vessels in your immediate
area. It will show up as a subspace anomaly of some kind and you
can
pretty much figure out there is a Klingon or Romulan ship about
to
decloak and attack you so you can use that info to your
advantage. If
you aren't scanning each and every turn for each and every ship
no
wonder you are getting jumped.
As for how sectors work in STFC they are squares of about 100 by
100
units with the letters A through J giving you your horizontal
position, and the numbers 1 through 10 giving you your vertical
position. So if you were in sector E-5 you would be in the center
of
the starmap, or at least in the center sector.
I think what has you confused is in Trek 2000 it has a very
simple
grid of 100 by 100 units. Each sector represents one single unit
on
the map where in STFC a sector location is more like real space
travel
with a sector covering 10 parsects of space rather than a single
unit.
So at warp 9.7, maximum speed, it would take you about ten moves
to
travel one sector or 10 parsects in the game universe. Does that
make
sense?
Cheers!
---
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