Hi Tom.

Your very right about games, however bare in mind what takes up a huge amount of space is graphics! especially the hyper complex, performance heavy 3D nonsense that most games have nowadays, just look at the relative size of audio and visual files.

Of course, we've not had a complete commercial audio game with as complex a mechanic as most mainstream offerings, but I'd be willing to be just cutting out the graphics would reduce the size by at least half, if not more. As one example, if I remember Rightly King of Dragon pass, which is about mechanically as complex a game as you will find, is I believe about 140 mb, and even that! has significant amounts of still pictures and images.

Papasangre 2 which has amazingly rich audio landscape is I believe around 60 mb. Of course, we haven't seen an audio game with the complexity of something like dark souls, skyrim etc, so it's not quite possible to say, but still just based on what I know of data and programming I'm pretty sure the requirements are waaaay smaller.

This indeed might be another reason audio games are taking off on hand held platforms, since even with a 64 gb Iphone your still very limited in space.

BEware the Grue!

Dark.

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