well true.
Ofcause a lot of people that are sighted wouldn't think twice about how bad some blind software is because its not for sighted. However I have used both sighted and blind enabled programs for admin and guess what the simpler programs without all the extra guff are more userfriendly and use less time to run so go figure. Sometimes I wander if those that don't have dissability just do things without thinking anymore. If you are not normal you tend to think within your limits and thus are usually better for it.
For example if I am untidy I will trip and fall over.
I can't be bothered cleaning up, so I try to make as little mess as I can in the first place so I don't need to bother much. I know I can't go off like that for no reason just because so I don't and take a more relaxed outlook. Those that are not otherwise challenged take so much for granted it is sometimes hard to think outside the ssquare. And if you are locked into your little pleasure box and have no need to leave then you don't.
I know people born today don't know what to do if something breaks.
replace it if it  breaks.
put in a disk and a reformat later its fixed.
In the old days pre the net it was different.

At 02:13 AM 10/31/2013, you wrote:
I think that's a big part of the problem. Too much enphesis I think is put
on the word blind. Which isn't all together a bad thing as with any game
there needs to be elements of accessibility built in so blind people can
play them. But I think the enphesis is way to big. I mean for example and
this is just a generic statement, you got blindsoftware blindcooltech
blindbargins blindmicemart the list goes on.

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward
Sent: 30 October 2013 12:30
To: Gamers Discussion list
Subject: Re: [Audyssey] Audyssey Magazine

Hi Dark,

I see your point. That is in fact why as I am working on the
descriptions for the Audyssey Magazine, list, etc I am strongly
considering removing the word blind from the website, and am going to
focus more on what types of games etc are discussed here. I think as
long as we act as though we are a separate group of gamers with our
own interests and unique style of gaming we will not be able to
interest mainstream gamers who have similar interests. Gamebooks and
interactive fiction, for example, are not exclusive to blind gamers
yet we don't see anyone from the mainstream public discussing them
here. That's because up until now we have always declared Audyssey to
be for blind gamers rather than for certain games such as audio games,
interactive fiction, muds, and so on.

Cheers!

On 10/30/13, dark <d...@xgam.org> wrote:
> Hi Tom.
>
> While I do see your point and generally speaking would agree, at the same
> time the Iphone has seen more than a few interactive audio dramas which
> directly buck this trend.
>
> Codename Signus, the Freq, Blindside and quite a few others, even to a
large
>
> extent games like papasangre which present themselves more as interactive
> audio drama and work on their atmosphere rather than their gameplay.
>
> I know in the past few years radio drama has seen something of a
renaesance
>
> in popular culture, and you can clearly see it with how major companies
like
>
> big finish and Graphic audio have heavily expanded their operations, (and
> certainly they! don't just sell to blind people).
>
> It'd be rather interesting if games like swamp or shades of doom could tap
> into this, since clearly there is now a cross section of sighted gamers
who
>
> are interested in audio atmosphere.
>
> Take Shades of doom as an example, the game who's atmosphere actually
> encouraged me to play audio games in the first place. If David greenwood
> entirely removed the word "blind" from his website, (albeit not from the
> documentation), and described shades of doom as "an interactive survival
> horror trapped in pitch darkness" you'd probably get a lot more sighted
> gamers playing it.
>
> Or to take another example, suppose you redesigned a casino game with full
> voice acting, lots of audio ambience and drama like bits of description.
So
>
> instead of being told "you draw a ten of spades" you get "the dealer's
thin
>
> fingered hand flips a card kneetly out of the shoe and slips it across the
> green base to you, ---- it is the ten of spadess"
>
> Such a game could be billed as an audio ambience experience of a casino,
as
>
> much as a numerical game of blackjack, and again, would have appeal to at
> least a certain cross section of the sighted gaming public, just as
textual
>
> games and gamebooks do to another.
>
> Beware the Grue!
>
> Dark.
> -----

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