Hi Charles,

Well, not being super familiar with the Windows environment after XP, I can't 
really comment on that. What I'm meaning though, is that the process of getting 
the system to be accessible is one hurtle and once you get past that, you then 
need to consider the actual accessibility experience for the end user. Both 
these differ based on the flavor of Android being used.

Does this make sense?

For myself, the experiences I've had with Android have been both wildly 
inconsistent and also really fiddly by comparison to the very stable and 
consistent experience on the iPhone.

Access is definitely getting better on Android which is a really good thing. I 
just think that at the present moment, there's still so much variety in the 
user experience when it comes to accessibility that developing for the platform 
turns out to be a huge commitment in terms of support.

For someone thinking of developing games as a sustainable business, one still 
has the situation where the general user-base is still not nearly as large as 
with the iDevices. So in the case of an accessible game developer, the 
commitment is pretty serious for just not as much return.

I think the platform just needs to mature a little bit more, which I know will 
happen. I'm not sure if the really super consistent accessibility experience 
will ever be the same as on iOS only because of the underlying ethos of each 
OS, but ideally that's what I think we would want, both as users and developers.

Again, I'd be interested to hear others thoughts on this.

Thanks,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

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On Nov 9, 2013, at 11:55 AM, Charles Rivard <wee1s...@fidnet.com> wrote:

Is this sort of like the problems of Windows XP, Vista, 7, 8, and so on?  It 
sounds like it is.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 09, 2013 1:47 PM
Subject: Re: [Audyssey] Any Accessible Android Games


Thomas,

another thing to consider is the level of accessibility features that any given 
user will have, based on the OS they are running.

I.E. one user may be running android 4.4 and another user may be running 
something considerably earlier than that. Both may be usable but not equal in 
terms of ease of accessibility, so accessible games would need to take this 
situation into account, as not all android phones can easily run the same OS 
versions.

LookTel has been wanting to release our software on Android for a while now and 
this has been the issue that has consistently been a deciding factor to wait. 
The differences in implementations of accessibility in the OS versions.

The last thing you want to deal with is wider support issues rather than a 
simpler support model. While Apple has its own little quirks to deal with 
they're so minor in comparison that they're pretty much non-existent.

Just to give an example, while in the current version of Android you can do a 
two-finger tap and hold for speech to start, you were not always able to do 
this. So for people wanting to use our apps, this itself, was a non-starter 
because it meant that someone may need sighted help or need to go through a bit 
of work just to get the OS to talk. There's something to be said for the easy 
button! :) Know what I mean?! :)

I'm personally very interested in Android both for myself and for LookTel but 
for now, iOS is definitely where I'm at…

Anyway, hope this helps. and if anyone has any corrections or other insights, 
please do chime in?

Smiles,

Cara :)
---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 9, 2013, at 7:39 AM, Thomas Ward <thomasward1...@gmail.com> wrote:

Hi Eleanor,

Thanks for that insightful post. I had heard that developing apps and
games for Android could be difficult, something to do with different
jvm implementations, but I had no idea that it was that frustrating
and complicated. I am reading a guide right now, and the author made
no mention of this at all. He made it sound like developing apps for
Android is as easy as 1, 2, 3. Follow the steps in the guide and the
reader would be well on his/her way to making apps and games for
Android.

Cheers!

On 11/9/13, Eleanor <elea...@7128.com> wrote:
> Thomas was talking about developing Android games.  One of the reasons
> that there aren't as many accessible Android games as there are IOS
> games is that the emulaters that developers use to write these games are
> extremely sloooooow.  John has been playing with one and is frustrated
> with it.  Since you have a lot of different Android phones with
> different specs, it is hard to develop code that will work on more than
> one phone unless you use emulators.  So, if you decide to go that route,
> expect frustration!
> 
> Eleanor Robinson
> 7-128 Software
> 
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