Hi Charles, Well, not being super familiar with the Windows environment after XP, I can't really comment on that. What I'm meaning though, is that the process of getting the system to be accessible is one hurtle and once you get past that, you then need to consider the actual accessibility experience for the end user. Both these differ based on the flavor of Android being used.
Does this make sense? For myself, the experiences I've had with Android have been both wildly inconsistent and also really fiddly by comparison to the very stable and consistent experience on the iPhone. Access is definitely getting better on Android which is a really good thing. I just think that at the present moment, there's still so much variety in the user experience when it comes to accessibility that developing for the platform turns out to be a huge commitment in terms of support. For someone thinking of developing games as a sustainable business, one still has the situation where the general user-base is still not nearly as large as with the iDevices. So in the case of an accessible game developer, the commitment is pretty serious for just not as much return. I think the platform just needs to mature a little bit more, which I know will happen. I'm not sure if the really super consistent accessibility experience will ever be the same as on iOS only because of the underlying ethos of each OS, but ideally that's what I think we would want, both as users and developers. Again, I'd be interested to hear others thoughts on this. Thanks, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 9, 2013, at 11:55 AM, Charles Rivard <wee1s...@fidnet.com> wrote: Is this sort of like the problems of Windows XP, Vista, 7, 8, and so on? It sounds like it is. --- Shepherds are the best beasts, but Labs are a close second. ----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Saturday, November 09, 2013 1:47 PM Subject: Re: [Audyssey] Any Accessible Android Games Thomas, another thing to consider is the level of accessibility features that any given user will have, based on the OS they are running. I.E. one user may be running android 4.4 and another user may be running something considerably earlier than that. Both may be usable but not equal in terms of ease of accessibility, so accessible games would need to take this situation into account, as not all android phones can easily run the same OS versions. LookTel has been wanting to release our software on Android for a while now and this has been the issue that has consistently been a deciding factor to wait. The differences in implementations of accessibility in the OS versions. The last thing you want to deal with is wider support issues rather than a simpler support model. While Apple has its own little quirks to deal with they're so minor in comparison that they're pretty much non-existent. Just to give an example, while in the current version of Android you can do a two-finger tap and hold for speech to start, you were not always able to do this. So for people wanting to use our apps, this itself, was a non-starter because it meant that someone may need sighted help or need to go through a bit of work just to get the OS to talk. There's something to be said for the easy button! :) Know what I mean?! :) I'm personally very interested in Android both for myself and for LookTel but for now, iOS is definitely where I'm at… Anyway, hope this helps. and if anyone has any corrections or other insights, please do chime in? Smiles, Cara :) --- iOS design and development - LookTel.com --- View my Online Portfolio at: http://www.onemodelplace.com/CaraQuinn Follow me on Twitter! https://twitter.com/ModelCara On Nov 9, 2013, at 7:39 AM, Thomas Ward <thomasward1...@gmail.com> wrote: Hi Eleanor, Thanks for that insightful post. I had heard that developing apps and games for Android could be difficult, something to do with different jvm implementations, but I had no idea that it was that frustrating and complicated. I am reading a guide right now, and the author made no mention of this at all. He made it sound like developing apps for Android is as easy as 1, 2, 3. Follow the steps in the guide and the reader would be well on his/her way to making apps and games for Android. Cheers! On 11/9/13, Eleanor <elea...@7128.com> wrote: > Thomas was talking about developing Android games. One of the reasons > that there aren't as many accessible Android games as there are IOS > games is that the emulaters that developers use to write these games are > extremely sloooooow. John has been playing with one and is frustrated > with it. Since you have a lot of different Android phones with > different specs, it is hard to develop code that will work on more than > one phone unless you use emulators. So, if you decide to go that route, > expect frustration! > > Eleanor Robinson > 7-128 Software > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. 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