Hey again Dakotah,

Just to elaborate on a couple of sandboxing issues you mentioned; You're right 
that sandboxing can be a bit of a pain at times, but it is definitely not the 
impossible scenario you're thinking. :)

For one thing, sending an email with attachments or even a text message from 
within an app is so easy it's not even funny. :)

YOu just instantiate the right controller for sending the type of message you 
want and tell it what you want to say, add the attachments and that's it. It's 
gone! lol!

Anyway, as for general sandboxing, you can send data between apps in several 
ways. One very easy way is with URL schemes, which allow you to do things like 
send info to GPS navigation apps etc.

there are also super easy ways to send data between devices via bluetooth or 
wifi through GameCenter. YOu can also send audio back and forth as well, using 
GameCenter so doing an audio chat app can be a breeze.

I agree with you absolutely, that the fence is a good place to be. :) I'm 
definitely interested in Android so am following it quietly. :)

Thanks bunches for the info!

Smiles,

Cara :)---
iOS design and development - LookTel.com
---
View my Online Portfolio at:

http://www.onemodelplace.com/CaraQuinn

Follow me on Twitter!

https://twitter.com/ModelCara

On Nov 12, 2013, at 5:27 PM, Dakotah Rickard <dakotah.rick...@gmail.com> wrote:

Ok. I'm grabbing onto this topic a bit late, but here goes.

I have used an iPhone 5 for a year now, and it's changed my life. I
grabbed up a cheap crappy Android device at the beginning of April
this year, but it ran I think Android 2.6, so it wasn't very fun.
Still, finding that I could actually use it gave me hope. About two
months ago, I bought a Nexus 7 FHD and have been slowly gaining in
both proficiency and respect for the Android platform.

Here's my take on the main issue, games, with some sub-issues below.

First, there's a game, Star Traders, which I really like. It's
available on both iOS and Android, though there are some slight
differences. The Android version does some odd stuff, but it's
useable. I haven't figured out how to make the ChoiceOfGames games
work, and I've tried several of them. I can't read the pages and I
can't seem to find the radio buttons, but if some people say they
work, they work.

As for other games, the big problem is that the ExploreByTouch feature
of Android was added in 4.0 Ice Cream Sandwich, and some games were
developed before that, so you either have to turn off Explore By Touch
or suspend Talkback, Android's native screen reader. IOS offers the
triple click home command to enable and disable Voiceover, but Google
hasn't implemented anything like that for Talkback, so you have to do
a bit of fiddling to make it work.

Finally, as for development, you're absolutely right. It is very
possible to make accessible apps on Android; it's just that most
people don't really bother. It can even be free to make said apps,
which is great. Why throw down cash if you don't have to.
However, to be fair to the iPhone, there are other options to buying a
Mac and learning Objective C. The easiest is using a port of C#, a
programming language with which you are either familiar or can easily
become familiar, as it's rather like Java. There are other options,
though they escape me for now. The port of C# does cost money, but
it's $400 or $450, I think, rather than thousands.
Also, there's the pickiness of Apple's App store, and the developers'
program charges, but it's a question. There are plenty of people using
Android devices successfully, as it's now a much more accessible
platform than it was, but the majority still use Apple's product
lines. That means that you'd maximize profits, even given the
additional costs, by going the iOS route. Still, if you go with
Android, you'll be putting little money down, eaning you can charge
less and still profit.

In my humble opinion, the best solution would be play the fence, as
I'm doing. Essentially, if you can afford to do so, buy both.

finally, some cautionary advice that you probably already know.
The most wonderful thing about Android is that it's got a lot of open
source elements, though some of the elements most crucial to Android
are being swallowed up by Google and made closed source. Android
transitions smoothly between various apps providing various functions,
whereas Apple has each app sandboxed, meaning that even a simple thing
like sending an email with an attachment is pretty nearly impossible.
However, Android is highly fragmented. Many, many people still use
older devices (before 4.0) with crappy accessibility and poor support.
The only devices which are guaranteed an update are Nexus devices, and
even these aren't sure things, as the recent drop of the Galaxy Nexus
shows.

The safest bet, in my opinion, is to buy an iPhone and a Nexus tablet,
as I've done. First and foremost, they are both at the beginning of
their current tech cycles, and secondarily, this allows you to have
the portability of the iPhone for day to day tasks like calling and
navigation, but it allows you to have a dedicated amusement device in
the Nexus. Given that a new 16 GB nexus is $230 or so, and given that
a new 16 GB iPhone 5s is $200 or so on contract, you're throwing down
a little under $500 for the devices and gaining a foothold on both
markets.

Still, whatever choice you make, I'm sure that great things are to come.

I wish you luck.



On 11/10/13, Charles Rivard <wee1s...@fidnet.com> wrote:
> Actually, this method is, I suppose, a way for us to "drag and drop".  I
> would like to be able to do it in apps such as a chess app.  Double tap and
> 
> hold the piece you want, slide to the square you want to move to, and
> release.
> 
> ---
> Shepherds are the best beasts, but Labs are a close second.
> ----- Original Message -----
> From: "Cara Quinn" <caraqu...@caraquinn.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 10, 2013 3:37 AM
> Subject: Re: [Audyssey] Any Accessible Android Games
> 
> 
> Hi Dark, yes, I agree that moving icons can be a bit fiddly, for different
> reasons though. :)
> 
> There is a heck of a delay at this point before the icon actually switches
> pages. I find this really obnoxious and wish they'd switch it back to
> something shorter like they used to have it. :)
> 
> Not sure exactly how you've been working with icons previously, but give
> this a try:
> 
> When you double tap and hold on the icon, just touch the screen without
> exerting a whole lot of pressure on the display. I find that moving icons
> this way is a whole lot easier. I think many people find it common to put a
> 
> bit more pressure on their finger while doing this, than is necessary.
> 
> As I said, not sure if you're doing this or not, but if you are, you might
> give the above a go and see what it does for you.
> 
> Find yourself double tapping and holding more gently on the icon and notice
> 
> that it moves much more smoothly and easily as you touch it. I think you
> will find easily that you will be able to move icons freely with way less
> effort than you have before.
> 
> Once you find yourself easily moving icons like this, you will find that it
> 
> is second nature to you.
> 
> Have a lovely day and talk with you soon!…
> 
> Smiles,
> 
> Cara :)
> ---
> iOS design and development - LookTel.com
> ---
> View my Online Portfolio at:
> 
> http://www.onemodelplace.com/CaraQuinn
> 
> Follow me on Twitter!
> 
> https://twitter.com/ModelCara
> 
> On Nov 9, 2013, at 11:55 PM, dark <d...@xgam.org> wrote:
> 
> Funny cara, it seemed that however much I tried I couldn't get the dam thing
> 
> to switch pages at all.I'd take it to the edge of the page and then nothing
> 
> would happen, it'd just sit there on the first page and not switch to the
> second. This is why I sort of just assumed the default icons stayed on the
> first page. I've tried this in ios 6 and ios 7, and got the same result both
> 
> times.
> 
> As I said I do admit I don't find the icon moving process on Ios easy at
> all, moving papasangre 2 into my somethinelse folder was okay, but sometimes
> 
> I've had icons chasing all over the place!
> 
> BEware the Grue!
> 
> dark.
> ----- Original Message ----- From: "Cara Quinn" <caraqu...@caraquinn.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, November 10, 2013 4:17 AM
> Subject: Re: [Audyssey] Any Accessible Android Games
> 
> 
>> Dark, you can move the GameCenter icon anywhere you like on any page.
>> 
>> You move it just like any other icon.
>> 
>> Smiles,
>> 
>> Cara :)
>> ---
>> iOS design and development - LookTel.com
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/CaraQuinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
>> 
>> On Nov 9, 2013, at 4:25 PM, dark <d...@xgam.org> wrote:
>> 
>> Hi Charlse
>> 
>> I know the  Iphone has the ability to group aps into folders, I just find
>> 
>> the process of dragging an iCon around the screen until I find what I want
>> 
>> it to hit to be a pest, even if I take note of the previous iCon's grid
>> position it still doesn't seem that smooth, especially compared to windows
>> 
>> where I just copy stuff from one folder to another with a press of very
>> few buttons.
>> 
>> I also don't like the way I can't move Icons like the Gamecenter onto
>> other pages. Again in Windows (or in Xp anyway), creating a shortcut and
>> banging it where I wanted would be easy to do.
>> 
>> These are some of the things about the Iphone which I do not like, for all
>> 
>> there are many things I do like.
>> 
>> Beware the Grue!
>> 
>> Dark.
>> 
>> ---
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-- 
Signed:
Dakotah Rickard

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