those retro consoles are actually pretty good. My dad had one called a power joy which came with about 30 games including joust, packman, defender karate and several versions of space invaders.

I particularly liked that one since I got to try several early nes games and atari 2600 games I never got to play as a child (since we never own ed a nes). I particularly liked Ice climbers (which I have since found a Gba copy of), and Balloon fight, which reminded me a lot of joust though was to my mind more fun with slightly more enemy types.

what I find particularly notable now n those games is that it was always something to see a new kind of enemy. I remember for example rowland on the ropes, a favourite game of mine on our old Amstrad cpc computer, where the levels were all randomly generating mazes with the same background, (climbing through ropes in an egyptian tomb), however it was the fact that each level introduced a different enemy type. Ghosts on level 1, mummies on level 2, bats on level 3, skeletons on level 4 and apparently vampires on level 5 though I never made it to that stage.

Again though it was the randomly occurring mazes and artifacts, the need to explore, plus the introduction of new hazards that made the game addictive, indeed now I think about it it would make a pretty awsome audio games since you only ever jumped sidewise and climbed up and down, provided of course the randomly generating levels could be fixed.

Then again, people would probably not likethe difficulty. You had only 10 bullets for your gun which didn't even work on ghosts (the most common enemies), and only had ten hits before you died. You also had no extra lives or anything else, just ten hits, though you got another ten each level although you also had more enemies to face too. That was why level 4 with the skeletons was the furthest I ever got.

Beware the grue!

Dark.

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