Hi Dark, Well, I can't speak for anyone else but it sounds like that Roland on the Ropes game sounds like something I'd enjoy. Random levels, new enemies per level, and a limited amount of ammo sounds fairly challenging. Plus since you can't kill ghosts, the most common enemy with the gun, you would have to use a bit of strategy on how to deal with them.
Anyway, I agree some of those retro consoles are pretty decent. I have seen a few here at our local stores with a number of classic games imbedded into the console like Pac-Man, Asteroids, Space Invaders, etc and it is a great way to play the classic games without having to own a billion cartridges. The only trick is memorizing the menus to bring up the game you want. Cheers! On 12/29/13, dark <d...@xgam.org> wrote: > those retro consoles are actually pretty good. My dad had one called a power > > joy which came with about 30 games including joust, packman, defender > karate and several versions of space invaders. > > I particularly liked that one since I got to try several early nes games and > > atari 2600 games I never got to play as a child (since we never own ed a > nes). I particularly liked Ice climbers (which I have since found a Gba > copy of), and Balloon fight, which reminded me a lot of joust though was to > > my mind more fun with slightly more enemy types. > > what I find particularly notable now n those games is that it was always > something to see a new kind of enemy. I remember for example rowland on the > > ropes, a favourite game of mine on our old Amstrad cpc computer, where the > > levels were all randomly generating mazes with the same background, > (climbing through ropes in an egyptian tomb), however it was the fact that > > each level introduced a different enemy type. Ghosts on level 1, mummies on > > level 2, bats on level 3, skeletons on level 4 and apparently vampires on > level 5 though I never made it to that stage. > > Again though it was the randomly occurring mazes and artifacts, the need to > > explore, plus the introduction of new hazards that made the game > addictive, indeed now I think about it it would make a pretty awsome audio > games since you only ever jumped sidewise and climbed up and down, provided > > of course the randomly generating levels could be fixed. > > Then again, people would probably not likethe difficulty. You had only 10 > > bullets for your gun which didn't even work on ghosts (the most common > enemies), and only had ten hits before you died. You also had no extra > lives or anything else, just ten hits, though you got another ten each level > > although you also had more enemies to face too. That was why level 4 with > the skeletons was the furthest I ever got. > > Beware the grue! > > Dark. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.