Right, but if you're planning a route, it's nice to know where things
are, so you can then make jumps that are more efficient.

I love their games, what I've played of them, and I'm looking forward to more.



On 2/2/14, dark <d...@xgam.org> wrote:
> Hi Dacota.
>
> Firstly, Yes I've noticed the combat  music issue. Secondly, to be honest
> planet's actual coordinates don't really matter in the game, since once
> you've selected a planet from the nav screen it'll tell you the distance and
>
> that's really all you need to know,  THOUGH i AM LOOKING FORWARD TO THE
> POINT THAT THEY FIX THE NAV SCREEN TO SHOW FACTIONS FOR EACH PLANET.
>
> With the sliders, well they're a little different from the ones in Kodp
> where you have to  slide slowly. Double tap and slide fully to the right for
>
> %100, ie, almost with your finger to the edge of  the display, or fully to
> the left for %0. The  these  days I actually use that method with most
> things even when  I could  use the flick gesture flicking seems disabled
> when you have less than 4 total items, though as I said double tap and slide
>
> I find quicker.
>
> Regarding their other games, I do believe they plan ios ports and  they have
>
> said they'll considder access perhaps for their cyber knights or age of
> piracy game, though  unfortunately their only other Ios title, heroes of
> steel is apparently heavily  graphical and real time.
>
> One advantage though is if they're porting to Ios directly they can fix
> access at the same time, which also makes fixing star traders access a good
>
> investment and is another reason  it'd be good if people could 5 star rate
> the game too to give them some encouragement and let them know  Vi users
> would like games like this accessible, since while there are! Vi users of
> android, there are far more on Iphone (lets not get into the debate as to
> why or wherefore just acept that is the current state of play), so there is
>
> more potential exposure for a developer in access for Iphone games,
> especially Rpgs.
>
> Btw, another interesting fact is  apparently a lot of sighted users didn't
> like the graphical touch map either and prefer the navigator, which is a
> very nice case of access adjustements doing general good for everyone.
>
> Beware the grue!
>
> Dark.
> ----- Original Message -----
> From: "Dakotah Rickard" <dakotah.rick...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 02, 2014 2:42 PM
> Subject: Re: [Audyssey] star traders rpg now accessible on Ios
>
>
>> First of all, in the contracts screen, it lists the planets'
>> locations, but in the nav screen it doesn't.
>>
>> Second, the music appears to be stuck for me. The android version has
>> several different music, but the iOS version seems stuck on the combat
>> music after you begin the game.
>>
>> Have you guys seen all the games on Android? There are so many by
>> these guys. Unfortunately, I think only Star Traders really works, but
>> there are a plenty. I wish they'd port those to iOS for us.
>>
>> Also, one thing to consider. I have a friend who recently reported
>> that Voiceover doesn't always let you increment and decrement the
>> sliders with a swipe gesture. This is true. Just double tap and hold
>> and slide slowly. It's a VO thing, not a game thing.
>>
>> Signed:
>> Dakotah Rickard
>>
>> On 1/31/14, Christina <greensleev...@wind-haven.net> wrote:
>>> Thanks.
>>>
>>>
>>> -----Original Message-----
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>>> Sent: Friday, January 31, 2014 2:51 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios
>>>
>>> Yes, and the music is rather cool as well, though all of the game's
>>> events
>>> take place with text.
>>>
>>> All the best,
>>>
>>> Dark.
>>> ----- Original Message -----
>>> From: "Christina" <greensleev...@wind-haven.net>
>>> To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>> Sent: Friday, January 31, 2014 2:19 AM
>>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios
>>>
>>>
>>>> Cool.
>>>> Does this game have music and/or sound effects?
>>>> Christina
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
>>>> Sent: Thursday, January 30, 2014 9:15 PM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] star traders rpg now accessible on Ios
>>>>
>>>> Just had some news back from the developer.
>>>>
>>>> he stated that he will indeed  improve the nav screen to show faction
>>>> info,
>>>> apparently he tried this but it's not been %100 successful with vo, but
>>>> he
>>>> asks people to bare with him as it's a work in progress. He also will
>>>> fix
>>>> the conflict screen so it's possible to see what  wars are with whom,
>>>> since
>>>> at the moment while you can see what conflicts are happening, you can't
>>>> tell
>>>>
>>>> who they are between.
>>>>
>>>> The one thing he does ask is could  people please give 5 * reviews and
>>>> ratings to help him make the game more  visible in the ap store, which
>>>> is
>>>> fair enough.
>>>>
>>>> All the best,
>>>>
>>>> Dark.
>>>>
>>>>
>>>> ---
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>>>
>>>
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>>
>>
>> --
>> Signed:
>> Dakotah Rickard
>>
>> ---
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>
>
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-- 
Signed:
Dakotah Rickard

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