Lo all,
I'm sorry if this is a redundant inquiry, but my laptops been down for a few 
weeks and i'm just now getting through all these posts. The question that keeps 
nagging at me as this audio game maker release draws near is, how are people 
gonna showcase their games? Are we just gonna post yousendit and senddspace all 
over the place and ask for paypal donations? Are sound effects we've heard 
hundreds and hundreds of times gonna just spring up with a vengence? Please 
please people, I know we have a new tool which could seriously rock, but lets 
keep story and finesse in the picture... er sound spectrum while we explore. 
Try to make plots original, and if you're gonna remake a game, do it as right 
and as unique as possible. I'm not claiming to be perfect and I totally know 
this thing is gonna put a damper on my hunt for scholarships and college 
applying, but if I decide to turn out a game I'm gonna put everything I 
possibly can into it. If someone criticizes your game, take it and write it 
down and consider it no matter how obscure it is. I'm not a developer or a 
programmer, but I'm just scared we're gonna see a game where we  can say, "oh, 
he used this a and did this and oh! I've heard this sound before! Durrr!
Lets use this tool to the max and make some killa games! *thumps chest*
Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos 
plaintively at Thomas and sniffs Dark's furry feet



Spirit. In every language in all the Realms, surface and Underdark, in every 
time
and every place, the word has a ring of strength and determination. It is the
hero's strength, the mother's resilience, and the poor man's arm. It cannot be
broken, and it cannot be taken away.
This I must believe.
-Drizzt Do'Urden
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