Yes and I wish there were some way we could donate to the audio-game-maker 
project. Either through paypal or something like that. I for one would 
really like for the player of my games to be able to save his or her 
progress in the game and if he/she wants to, load a saved game or maybe in 
the future have multiple save slots.
Josh

----- Original Message ----- 
From: "Everett Elam" <[EMAIL PROTECTED]>
To: "gamers audyssey." <gamers@audyssey.org>
Sent: Friday, January 19, 2007 6:51 PM
Subject: [Audyssey] a few thoughts about what audio game maker could cause


> Lo all,
> I'm sorry if this is a redundant inquiry, but my laptops been down for a 
> few weeks and i'm just now getting through all these posts. The question 
> that keeps nagging at me as this audio game maker release draws near is, 
> how are people gonna showcase their games? Are we just gonna post 
> yousendit and senddspace all over the place and ask for paypal donations? 
> Are sound effects we've heard hundreds and hundreds of times gonna just 
> spring up with a vengence? Please please people, I know we have a new tool 
> which could seriously rock, but lets keep story and finesse in the 
> picture... er sound spectrum while we explore. Try to make plots original, 
> and if you're gonna remake a game, do it as right and as unique as 
> possible. I'm not claiming to be perfect and I totally know this thing is 
> gonna put a damper on my hunt for scholarships and college applying, but 
> if I decide to turn out a game I'm gonna put everything I possibly can 
> into it. If someone criticizes your game, take it and write it down and 
> consider it no matter how obscure it is. I'm not a developer or a 
> programmer, but I'm just scared we're gonna see a game where we  can say, 
> "oh, he used this a and did this and oh! I've heard this sound before! 
> Durrr!
> Lets use this tool to the max and make some killa games! *thumps chest*
> Take care you guys, can't wait til Feb 1!Sneezes and signs off, moos 
> plaintively at Thomas and sniffs Dark's furry feet
>
>
>
> Spirit. In every language in all the Realms, surface and Underdark, in 
> every time
> and every place, the word has a ring of strength and determination. It is 
> the
> hero's strength, the mother's resilience, and the poor man's arm. It 
> cannot be
> broken, and it cannot be taken away.
> This I must believe.
> -Drizzt Do'Urden
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