It is now, but it's not accessible on the IOS App Store yet. I'll try
making a PC version accessible and if there is interest after that I'll
make an accessible version for mobiles.

On Wed, Dec 31, 2014 at 8:42 PM, Bogdan Muresan <bogdanmures...@gmail.com>
wrote:

> Hello. Can you tell to as some informations about galaxy bowling? I would
> like to install it on my ios device. It is avaylable in app store or
> something like that? I am abit comfused. Thanks.
>
> On 12/31/2014 10:29 AM, Jason Allen wrote:
>
>> Hi Phil,
>>
>> That's a great concept. My bowling game is currently physics based, but
>> your message gave me some ideas. Right now Galaxy Bowling models 13 game
>> types from across the world and a few fictional ones (like 100 pins mode.)
>> I'm thinking about making an audio cue where the ball is on the lane
>> before
>> you roll it. You can then spin it left or right as it goes down the lane.
>> I'll see if I can make some headway on this in the next few days.
>>
>> Cheers!
>> Jason
>>
>> On Sun, Dec 21, 2014 at 2:27 AM, Charles Rivard <wee1s...@fidnet.com>
>> wrote:
>>
>>  I would really like to see this game, or one like it, available for
>>> iDevices.
>>>
>>> ---
>>> Be positive!  When it comes to being defeated, if you think you're
>>> finished, you! really! are! finished!
>>> ----- Original Message ----- From: "Phil Vlasak" <phi...@bex.net>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Saturday, December 20, 2014 6:29 AM
>>> Subject: [Audyssey] Galaxy Bowling was audio games popularity
>>>
>>>
>>>
>>>   Hi Jason,
>>>
>>>> I worked on Ten Pin Alley with Draconis. It is a Windows based bowling
>>>> game that is totally accessible.
>>>> The concept is simple. Your screen is the width of the bowling alley
>>>> from
>>>> left to right. Instead of aiming your ball to the pin, the ball scans
>>>> from
>>>> the left gutter to the right gutter and back again. As it passes the
>>>> position of a pin at the other end of the alley, it makes three click
>>>> sounds, at the exact position of the pin representing the left side of
>>>> the
>>>> pin, the center of the pin and the right side of the pin.
>>>> You bowl by hitting the space bar which sends the ball down the alley
>>>> and
>>>> if you timed it right, it knocks over pins.
>>>> The more pins you knock over the more you hear pins knocked over, as the
>>>> game has the sounds of from 0 to 10 pins knocked over in sound files.
>>>> You then get a verbal report as to what pins are left standing, and only
>>>> those pins make the three clicks as you scan the alley.
>>>>
>>>> You can hear an audio demo of the game at
>>>> http://dracoent.com/Windows/TenPinAlley
>>>> Phil
>>>>
>>>> ----- Original Message ----- From: "Jason Allen" <evildi...@gmail.com>
>>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>>> Sent: Friday, December 19, 2014 4:54 PM
>>>> Subject: Re: [Audyssey] audio games popularity
>>>>
>>>>
>>>>   To joseph,
>>>>
>>>>> I wrote Entombed. A rogue-like RPG game. It was a lot of fun to make
>>>>> and
>>>>> remains one of my favorite projects.
>>>>>
>>>>> To Scott,
>>>>>
>>>>> My mobile games aren't accessible, but I'm curious if I could make them
>>>>> that way. The only one I think might be doable is Galaxy Bowling. It's
>>>>> a
>>>>> bowling game with many modes and variations. You'd need some way to
>>>>> know
>>>>> where any remaining pins are and what your score is. Are there any
>>>>> existing
>>>>> bowling accessible bowling games? How did they manage it?
>>>>>
>>>>> Thank you,
>>>>> Jason
>>>>>
>>>>> On Fri, Dec 19, 2014 at 11:39 PM, Josh k <joshknnd1...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>  the only one you could do that with is provox, because provox is open
>>>>>> source.
>>>>>>
>>>>>>
>>>>>> On 12/18/2014 11:33 PM, Thomas Ward wrote:
>>>>>>
>>>>>>   Hi Josh,
>>>>>>
>>>>>>> Simple answer is no. Dos screen readers and other 16-bit applications
>>>>>>> will not run on modern Windows platforms. I've tried running them in
>>>>>>> Dosbox with a Dectalk Express and got absolutely nowhere with them.
>>>>>>> So
>>>>>>> I don't think running a Dos screen reader on modern Windows is really
>>>>>>> possible.
>>>>>>>
>>>>>>> The only thing I can think of, and I have thought of this for a while
>>>>>>> now, is embedding a screen reader into Dosbox itself. That way the
>>>>>>> screen reader can use Sapi and other text to speech services native
>>>>>>> to
>>>>>>> the platform while performing screen reading tasks. By making the
>>>>>>> screen reader an integrated part of Dosbox it would save the end user
>>>>>>> all the trouble of trying to install some old screen reader into
>>>>>>> Dosbox and then still require a hardware synth or similar device to
>>>>>>> run it.
>>>>>>>
>>>>>>> Cheers!
>>>>>>>
>>>>>>>
>>>>>>> On 12/18/14, Josh k <joshknnd1...@gmail.com> wrote:
>>>>>>>
>>>>>>>   hi phil, I tried using dosbox and its not working for me. is there
>>>>>>> any
>>>>>>>
>>>>>>>> way to use a dos screen reader anymore at all?
>>>>>>>>
>>>>>>>>   ---
>>>>>>>>
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