This is one i’ve never heard of. may have to take a look at this one. Ian McNamara > On 26 Jan 2015, at 08:52, dark <d...@xgam.org> wrote: > > Well I was desperate for a bit of exploring, so I tried this one, and sure > enough exploring is what I got. > > The problem I'm finding is a lot of the game systems are pretty complex and > rather unforgiving if you got them wrong, for example I bought a handaxe > rather than a lumber axe to chop wood and if it wasn't for one particularly > kind player I'd have had a good few more wilderness trips than I wanted. > > I do like the need to prepare for journies and the idea of getting skills by > what you do is good, also the wilderness is certainly my thing, although the > game isn't exactly forgiving, I got killed by a coyote after making the > mistake of assuming that training in staffs meant I could take something on, > also it took me a while to work out camp fires and I've not yet managed to > carve anything halfway decent or lucrative, (actually I am wondering what the > heck all those branches are for when I fell trees sinse it seems the only > practical good you get is making fires, particularly sinse it seems to be > easier to find little wild herbs in the forest than firewood which is very > odd), indeed I was just trying to cook the first thing I managed to kill (a > fox), when a brigand suddenly walked in, womped me in the chest with his mace > and killed me stone dead in one go! > > Actually the combat commands arne't something I've fully got yet, sinse at > first it seemed unless I actively typed "kill" or "battle" I wasn't actually > attacking at all. > > I also wonder how the herbalism knolidge skill goes, sinse I've been doing > loads of foraging for herbs and firewood, but not seeing any sort of skill > increase. > > The game is good, it reminds me of when I started playing wayfare with it's > complex wildenress and crafting, and also slower over all combat, though I > suspect it won't have the problem wayfare ran into, namely that once you'd > setup your colony and were starting to build vehicles and full on sapceships > the game became a lot less interesting (or at least it did for me). > > I'm darklenna on there if anyone wants to say hi, though the rp seems very > casual thus far. > > All the best, > > > > Dark. > > There is always more to know, more to see, more to learn. The world is vast > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org.
--- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.