Hi Ian.
the site for the mud is at http://wiki.contrarium.net/
connection info clok.contrarium.net port 4000.
the only thing I've played like it is wayfar144, but where as in wayfar
once you'd built your colony, and gone and foraged and got resources from
the wilderness and what not things felt a lot safer (and to me less
interesting).
Clok is very much you about exploring the wilderness and fronteers, and I
don't think that stops further up the game either.
You can do amazing amounts of crafting (even making campfires is a quite
interesting and involved process), hunt, cook, mine, fight various creatures
and do magic. The game feels very realistic, it has the most uniue damage
and energy system I've seen. It's not for everyone sinse it's certainly got
a learning curve (especially as far as some of the proceses for creation
go), but it's worth it, or at least I'm finding so thus far.
I'm darklenna if you want to look me up in the game, but I'm very much still
a newbie myself, though other players are amazingly helpful.
All the best,
Dark.
----- Original Message -----
From: "Ian McNamara" <ianmcnamar...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 26, 2015 3:38 PM
Subject: Re: [Audyssey] Clok mud
This is one i’ve never heard of. may have to take a look at this one.
Ian McNamara
On 26 Jan 2015, at 08:52, dark <d...@xgam.org> wrote:
Well I was desperate for a bit of exploring, so I tried this one, and
sure enough exploring is what I got.
The problem I'm finding is a lot of the game systems are pretty complex
and rather unforgiving if you got them wrong, for example I bought a
handaxe rather than a lumber axe to chop wood and if it wasn't for one
particularly kind player I'd have had a good few more wilderness trips
than I wanted.
I do like the need to prepare for journies and the idea of getting skills
by what you do is good, also the wilderness is certainly my thing,
although the game isn't exactly forgiving, I got killed by a coyote after
making the mistake of assuming that training in staffs meant I could take
something on, also it took me a while to work out camp fires and I've not
yet managed to carve anything halfway decent or lucrative, (actually I am
wondering what the heck all those branches are for when I fell trees
sinse it seems the only practical good you get is making fires,
particularly sinse it seems to be easier to find little wild herbs in the
forest than firewood which is very odd), indeed I was just trying to cook
the first thing I managed to kill (a fox), when a brigand suddenly walked
in, womped me in the chest with his mace and killed me stone dead in one
go!
Actually the combat commands arne't something I've fully got yet, sinse
at first it seemed unless I actively typed "kill" or "battle" I wasn't
actually attacking at all.
I also wonder how the herbalism knolidge skill goes, sinse I've been
doing loads of foraging for herbs and firewood, but not seeing any sort
of skill increase.
The game is good, it reminds me of when I started playing wayfare with
it's complex wildenress and crafting, and also slower over all combat,
though I suspect it won't have the problem wayfare ran into, namely that
once you'd setup your colony and were starting to build vehicles and full
on sapceships the game became a lot less interesting (or at least it did
for me).
I'm darklenna on there if anyone wants to say hi, though the rp seems
very casual thus far.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
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