Hi Caitlyn.
No. MushZ is specifically built for alteraeon and will not work with other
muds.
The basic program MushZ is built on, Mushclient will work, though you'll
need to install some addons for things like output to your screen reader,
and I'm not sure how to do that, though there are others here who use
Mushclient in it's standard form and could likely help.
This is why while I use MushZ for Alteraeon, for all other muds I use
Vipmud.
Beware the Grue!
Dark.
----- Original Message -----
From: "Caitlyn Furness" <caitlyn.furn...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 02, 2015 7:55 PM
Subject: Re: [Audyssey] Clok mud
As long as you have the connection info, can I use mush z to play in this
mud?
thanks,
Caitlyn
On Jan 26, 2015, at 1:20 PM, dark <d...@xgam.org> wrote:
Hi Ian.
the site for the mud is at http://wiki.contrarium.net/
connection info clok.contrarium.net port 4000.
the only thing I've played like it is wayfar144, but where as in wayfar
once you'd built your colony, and gone and foraged and got resources from
the wilderness and what not things felt a lot safer (and to me less
interesting).
Clok is very much you about exploring the wilderness and fronteers, and
I don't think that stops further up the game either.
You can do amazing amounts of crafting (even making campfires is a quite
interesting and involved process), hunt, cook, mine, fight various
creatures and do magic. The game feels very realistic, it has the most
uniue damage and energy system I've seen. It's not for everyone sinse
it's certainly got a learning curve (especially as far as some of the
proceses for creation go), but it's worth it, or at least I'm finding so
thus far.
I'm darklenna if you want to look me up in the game, but I'm very much
still a newbie myself, though other players are amazingly helpful.
All the best,
Dark.
----- Original Message ----- From: "Ian McNamara"
<ianmcnamar...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 26, 2015 3:38 PM
Subject: Re: [Audyssey] Clok mud
This is one i’ve never heard of. may have to take a look at this one.
Ian McNamara
On 26 Jan 2015, at 08:52, dark <d...@xgam.org> wrote:
Well I was desperate for a bit of exploring, so I tried this one, and
sure enough exploring is what I got.
The problem I'm finding is a lot of the game systems are pretty complex
and rather unforgiving if you got them wrong, for example I bought a
handaxe rather than a lumber axe to chop wood and if it wasn't for one
particularly kind player I'd have had a good few more wilderness trips
than I wanted.
I do like the need to prepare for journies and the idea of getting
skills by what you do is good, also the wilderness is certainly my
thing, although the game isn't exactly forgiving, I got killed by a
coyote after making the mistake of assuming that training in staffs
meant I could take something on, also it took me a while to work out
camp fires and I've not yet managed to carve anything halfway decent or
lucrative, (actually I am wondering what the heck all those branches
are for when I fell trees sinse it seems the only practical good you
get is making fires, particularly sinse it seems to be easier to find
little wild herbs in the forest than firewood which is very odd),
indeed I was just trying to cook the first thing I managed to kill (a
fox), when a brigand suddenly walked in, womped me in the chest with
his mace and killed me stone dead in one go!
Actually the combat commands arne't something I've fully got yet, sinse
at first it seemed unless I actively typed "kill" or "battle" I wasn't
actually attacking at all.
I also wonder how the herbalism knolidge skill goes, sinse I've been
doing loads of foraging for herbs and firewood, but not seeing any sort
of skill increase.
The game is good, it reminds me of when I started playing wayfare with
it's complex wildenress and crafting, and also slower over all combat,
though I suspect it won't have the problem wayfare ran into, namely
that once you'd setup your colony and were starting to build vehicles
and full on sapceships the game became a lot less interesting (or at
least it did for me).
I'm darklenna on there if anyone wants to say hi, though the rp seems
very casual thus far.
All the best,
Dark.
There is always more to know, more to see, more to learn. The world is
vast and wondrous strange and there are more things benieth the stars
than even the archmaesters of the citadel can dream.
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