Hi Caitlyn.

No. MushZ is specifically built for alteraeon and will not work with other muds.

The basic program MushZ is built on, Mushclient will work, though you'll need to install some addons for things like output to your screen reader, and I'm not sure how to do that, though there are others here who use Mushclient in it's standard form and could likely help.

This is why while I use MushZ for Alteraeon, for all other muds I use Vipmud.

Beware the Grue!

Dark.
----- Original Message ----- From: "Caitlyn Furness" <caitlyn.furn...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 02, 2015 7:55 PM
Subject: Re: [Audyssey] Clok mud


As long as you have the connection info, can I use mush z to play in this mud?

thanks,
Caitlyn

On Jan 26, 2015, at 1:20 PM, dark <d...@xgam.org> wrote:

Hi Ian.

the site for the mud is at http://wiki.contrarium.net/

connection info clok.contrarium.net port 4000.

the only thing I've played like it is wayfar144, but where as in wayfar once you'd built your colony, and gone and foraged and got resources from the wilderness and what not things felt a lot safer (and to me less interesting).

Clok is very much you about exploring the wilderness and fronteers, and I don't think that stops further up the game either.

You can do amazing amounts of crafting (even making campfires is a quite interesting and involved process), hunt, cook, mine, fight various creatures and do magic. The game feels very realistic, it has the most uniue damage and energy system I've seen. It's not for everyone sinse it's certainly got a learning curve (especially as far as some of the proceses for creation go), but it's worth it, or at least I'm finding so thus far.

I'm darklenna if you want to look me up in the game, but I'm very much still a newbie myself, though other players are amazingly helpful.

All the best,

Dark.

----- Original Message ----- From: "Ian McNamara" <ianmcnamar...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 26, 2015 3:38 PM
Subject: Re: [Audyssey] Clok mud


This is one i’ve never heard of. may have to take a look at this one.

Ian McNamara
On 26 Jan 2015, at 08:52, dark <d...@xgam.org> wrote:

Well I was desperate for a bit of exploring, so I tried this one, and sure enough exploring is what I got.

The problem I'm finding is a lot of the game systems are pretty complex and rather unforgiving if you got them wrong, for example I bought a handaxe rather than a lumber axe to chop wood and if it wasn't for one particularly kind player I'd have had a good few more wilderness trips than I wanted.

I do like the need to prepare for journies and the idea of getting skills by what you do is good, also the wilderness is certainly my thing, although the game isn't exactly forgiving, I got killed by a coyote after making the mistake of assuming that training in staffs meant I could take something on, also it took me a while to work out camp fires and I've not yet managed to carve anything halfway decent or lucrative, (actually I am wondering what the heck all those branches are for when I fell trees sinse it seems the only practical good you get is making fires, particularly sinse it seems to be easier to find little wild herbs in the forest than firewood which is very odd), indeed I was just trying to cook the first thing I managed to kill (a fox), when a brigand suddenly walked in, womped me in the chest with his mace and killed me stone dead in one go!

Actually the combat commands arne't something I've fully got yet, sinse at first it seemed unless I actively typed "kill" or "battle" I wasn't actually attacking at all.

I also wonder how the herbalism knolidge skill goes, sinse I've been doing loads of foraging for herbs and firewood, but not seeing any sort of skill increase.

The game is good, it reminds me of when I started playing wayfare with it's complex wildenress and crafting, and also slower over all combat, though I suspect it won't have the problem wayfare ran into, namely that once you'd setup your colony and were starting to build vehicles and full on sapceships the game became a lot less interesting (or at least it did for me).

I'm darklenna on there if anyone wants to say hi, though the rp seems very casual thus far.

All the best,



Dark.

There is always more to know, more to see, more to learn. The world is vast and wondrous strange and there are more things benieth the stars than even the archmaesters of the citadel can dream.
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