agreed learn your on screen keyboard because siri does not always work.

On 3/28/15, Charles Rivard <wee1s...@fidnet.com> wrote:
> I would never rely on SIRI.  If you do, and you get into a situation in
> which noise is either unwanted or is an interference, you must rely on
> something else, probably some kind of keyboard.  And I would rather use the
>
> onscreen keyboard than lug another piece of equipment around.  The onscreen
>
> keyboard is a method that all smart phone users should learn, in my
> opinion.
>
> ---
> Be positive!  When it comes to being defeated, if you think you're finished,
>
> you! really! are! finished!
> ----- Original Message -----
> From: "dark" <d...@xgam.org>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, March 28, 2015 12:02 PM
> Subject: Re: [Audyssey] xbox accessibility?
>
>
>> Hi Tom.
>>
>> You might be correct on keyboards, however also bare in mind that at least
>>
>> on Ios, you can use Siri to dictate (I think there is a similar function
>> on Android but I'm not sure).
>>
>> I tend to dictate myself sinse it is much faster and easier than using the
>>
>> on screen keyboard, even though Voiceover does handle the on screen
>> keyboard quite well.
>>
>> Sinse Siri at least has also got to the point where you can for example
>> open aps, write and read messages, and check e-mails all by voice commands
>>
>> I can see that sort of interface becoming more common in the future, which
>>
>> will be a help for visually impared people, even if there are times when
>> you don't want to speak to your computer, like when your in a meeting or
>> (like now), when I have a severe throat infection.
>>
>> Bad news of course for people who are deaf and blind, but as you said,
>> disabled consumers never get thought of anyway.
>>
>> I personally don't see console access as being a thing that will ever
>> happen sinse even if there was say voice control, most information will
>> continue to be graphical simply because most people use their eyeballs for
>>
>> most things, and it will always take a degree of wangling to represent
>> even the barely necessary graphical information to a visually impared
>> person, let alone the huge graphical 3D monstrosities most game companies
>>
>> aim for.
>>
>> As I've said before, I see independent developers who create audio games
>> as much for the same people who still enjoy audio dramas as for visually
>> impared people as the major future of where games are going, and what with
>>
>> things like Somethinelse that seems to be happening more and more.
>>
>> All the best,
>>
>> Dark.
>> ----- Original Message -----
>> From: "Thomas Ward" <thomasward1...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, March 28, 2015 4:30 PM
>> Subject: Re: [Audyssey] xbox accessibility?
>>
>>
>>> Hi Shaun,
>>>
>>> That may be so, but we all know mainstream consumer products isn't
>>> concerned with accessibility for blind consumers. That keyboard which
>>> may in deed be the best access for a blind consumer is quickly and
>>> rapidly vanishing from the consumer space and is now a optional device
>>> rather than a mandatory one. Now days touchscreens are the primary
>>> input device for smartphones, laptops, tablets, and several other
>>> devices.
>>> So don't get to attached to your keyboard because I don't see it
>>> lasting for that much longer outside of an office environment.
>>>
>>>
>>>
>>> On 3/28/15, shaun everiss <sm.ever...@gmail.com> wrote:
>>>> I agree, for us blinks, the best access is a keyboard, and that means
>>>> a computer at least  for now.
>>>> as voice recognition gets better that may become another big form,
>>>> touch I am not sure about.
>>>>
>>>
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>>
>>
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>
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