Hi ishen.

Empires and dungeons is not accessible. There was a campaign to try and make the sequel accessible, but it didn't work out, so thus far the only accessible game from nielsbauer are the smugglers series.

I have no idea about a game called scary land, I've never heard of such a thing, though bare in mind quite often what the mainstream graphics using public call an audio game doesn't necessarily mean an audio game, for example I once saw dance dance revolution called an audio game because of the dance tracks despite the fact that the instructions on where to touch the controls with your feet are all on screen graphical ones.

Beware the grue!

Dark.
----- Original Message ----- From: "ishan dhami" <ishan1dha...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 02, 2015 5:06 AM
Subject: Re: [Audyssey] first person adventure games.


Hi everyone!
I understand that there aren't many first person adventure games.
But what about scarrey land?
I find in TPB somewhere and in that torrent the game shows as an audio game
that time I don't have a torrent cliant so not able to download it
But I don't find in audiogames.net
Is this game exist?
Also I don't have enough information about empires and dungeons by
neels bower games.
Thanks
Ishan

On 5/2/15, dark <d...@xgam.org> wrote:
As far as I know there were a series of adventure games, some with i believe

role playing element which as Kara said used a combination of still images

and text. They've recieved particular priase for their stories I believe
including published novelizations and books set in the same universe, or at

least I recall an author I met telling me about such, though that was quite

a while ago so I might've got the wrong end of the stick.

Not accessible unfortunately, or at least I've never heard of such, though as I said I've only really heard the names and praise for the story, I don't

know much else about the series.

All the best,

DArk.
There is always more to know, more to see, more to learn. The world is vast

and wondrous strange and there are more things benieth the stars than even
the archmaesters of the citadel can dream.
----- Original Message -----
From: "Gmail" <englishride...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, May 02, 2015 3:13 AM
Subject: Re: [Audyssey] first person adventure games.


What are the Mist games that Kara mentioned?

Thanks,
Ari

On May 1, 2015, at 5:50 PM, dark <d...@xgam.org> wrote:

Hi Kara.

That's an interesting point. I don't know much about the mist series but

I have heard of other games with such a viewpoint, although I've not
heard of any accessible game working precisely this way, sinse usually
the point of such games was to give a turn based,  mostly text game the
feeling of being more real time and immediate to the sighted user than it

actually was, ie, instead of entering a room and seeing one static
picture of the room's contents or a text description, you see the table
on one side and a chair on the other, and to pick up items from the table

or examine the chair you need to turn right or left to face it, then turn

a different direction to go through a door, this is why I believe accept

for some deliverately retro games like silver sword on Ios, most of that

style of game were old dos adventures.

I was going to say that I don't see the point of this in accessible
terms, however if I think about it I can actually see advantages, given
that you reduce the amount of jockying for movement a pleyr needs to do,

and could reduce the number of sound sources in the environment by
limiting them to only what she/he was immediately facing or beside, eg,
you go into a room and hear an object sound indicating the table to one
side, and only when you turn towards it do you get the sounds and
identities of what objects are on it and any spoken description.

Funnily enough, although they are real time we have had a couple of
audiogames with a first person perspective that do not involve 360 degree

movement, namely packman talks and dynaman, where you can move forward,
and turn right or left, but only at 90 degree angles just like in those
old adventure games, though obviously in soemthing like packman talks
your moving continuously not in discrete steps and such games are still
arcade games despite the perspective.

One thing however that occurs to me, is that even though in these games
you are limited in the angles you can turn, you can in fact effectively
still turn! 360 degrees, even if by making three right turns or left
turns, just like the way in something like shades of doom or sarah if you

hit ctrl right arrow three times you'd be facing the opposite direction,

where as in a side scrolling game despite as I said previously you still

hearing things from the character's perspective, depending upon which way

you look at it you either are walking forward with no way to turn
backwards, or walking to the character's left or right with no way to
increase or decrease your y coordinate, (if we assume that as in real
life a side scroller's movements up or down are on the Z axis).

I hope this makes sense.

All the best,

Dark.

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