Hi Dark, Oh, I definitely can see a point where certain games are used as educational training aids alright. The problem is for a lot of people when someone mentions games they automatically assume it isn't educational and that it is a silly waste of time. Sad to say this attitude isn't limited to blind and VI gamers either.
For example, I saw a Youtube video not too long ago from a sighted guy in his mid to late 30's posing the question of why people consider gamers geek's, lazy, or immature because they spend two to three hours each day playing the latest version of Rock Band, Guitar Hero, or Need For Speed while his coworkers would happily sit their butts down on the couch and watch football or basketball. Both forms of entertainment could be considered lazy, unproductive, or childish but in American society it is generally seen adult behavior to while away an afternoon with ESPN and a ball game but not mature or adult to spend that same time with a game console playing games. It is an interesting question and one I think bares particular relevance to the topic at hand. I can easily see various educational and learning games being developed for organizations to help enhance orientation and mobility training, to help with memorization, problem solving, and other things that are all apart of daily life. The main two problems seem to be A, developing those games, and B, then getting past the stigma of games are little more than electronic toys. Even so as it so happens that is probably the best way to present games to the NFB, ACB, AFB, etc. If a game developer could create games they could incorporate into their training programs or get them to install them on their computers for clients that could be a form of advertising to go to the developer's site and see what else they have for offer. That would help keep the organizations image in tact while advertise what the developer has to offer. Cheers! On 6/15/15, dark <d...@xgam.org> wrote: > Hi Tom. > > There are several topics on the audiogames.net forum where people describe > their experiences with the Nfb, and I confess I'm not keen on the immage > buseness or the "our way or else" attitude, although as I've only heard > second hand accounts I can't speak for more. > > With the Rnib, it's more a huuuuuuge! bias towards older people, aka people > > who will leave them money in their will, (don't believe me, I once attended > > a so called introduction to the rnib day which spent two hours on that very > > subject). > > However getting back on topic I could see the arguement of using games as > teaching aides to be quite a strong one if put correctly, particularly sinse > > as I said, we are now getting to the point where many of the things used in > > games are regular parts of life and the technology we have. > > For example, if I were newly blind and not used to orientation towards a > sound source, playing a game which required this could really! help, > especially something like audio defense zombie arena on the Iphone which > requires turning in space and pointing the phone the same way you might > locate something making a noise in real life. > > that's quite apart from satnavs or the tech question. > > beware the grue! > > Dark. > There is always more to know, more to see, more to learn. The world is vast > > and wondrous strange and there are more things benieth the stars than even > the archmaesters of the citadel can dream. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.