You're seeing a whole lot of discussion and no action for two reasons:

1. Initial discussions such as these prevent fragmented action, which
would be a waste of time and effort, especially for a project that
relies on voluntary effort.

2. The discussion keeps getting derailed by people extolling the
virtues of this format and griping against the inclusion of that
format. It serves no purpose for anybody of course, but it'll carry on
regardless, because people are apparently unwilling to accept well
written explanations and practical examples of why what they're
preaching about serves no purpose.

On the audio CD front, even supposing you could inspire a few folks
into narrating it, putting together game trailers to make it an
engaging listen etc (which your last post was pretty far from doing),
production is a big hurdle. Unlike printers, home burners are slow and
notoriously dodgy. Beyond the burning and testing of each disk,
there's packaging, labeling, and more expensive shipping to consider.
The only solution I can vouch for is getting a pressing plant doing
the leg work, the price of which depends on the numbers of disks
you're pressing. In a nutshell, it's expensive for small runs, but the
more you press the cheaper it gets per unit until eventually it breaks
about even with the cost of doing it at home minus all the hassle.
But, much as I think audio is the ideal format to get people inspired
to play audio games, it's more work to produce and more expensive to
distribute as hard copy, so I'd say it's a flawed idea to start with
that. It's too early to tell whether this will happen or not, but if
the discussion actually comes to something being circulated in written
form and the community does start to grow as a result, I'd gladly put
some hours into an audio version of the info and lean on a few
pressing plants where I'm a repeat customer to get the price as low as
possible to spread the word in the UK. Other people would need to
handle other locations. There'd need to be actual distribution
channels in place and evidence that the community is growing for me to
go at it for free though. Should think most other people who make
money from working with audio would hold out for similar, but who
knows, maybe there's someone with skills and enthusiasm out there who
doesn't pay their rent with this stuff.


On 6/26/15, Danielle Ledet <singingmywa...@gmail.com> wrote:
> Well, I find it less than pleasant that our own folks are quick to do
> away with and shun Braille, like poof be gone, but oh the Gods up
> above if we don't accommodate those large print readin' gods and
> goddeses. What would it take for starters a whole afternoon or a few
> days of one's time to burn them?Then, we'd get an idea of time and
> have some way to gage cost of hiring a real professional. After all,
> Newsreel and Pawtracks didn't start out sounding like RCA or Cash
> Money or NLS studio quality. No one round hear is a stranger to elbow
> grease and just getting it done especially in the face of challenges
> and obstacles! Happy to do it!I realize some of us on heare do have
> check-paying jobs so.... And some of us have access to and the
> know-how to record a human reading so that it doesn't sound like a
> classroom recording or home cassette. Though that's not me. I was just
> trying to find a solid workable solution without counting out  or
> disrespecting anyone's preferences. The real problem I'm having hear
> right now is a whole lotta talking and discussion and not enough
> action. A whole lot of what-ifs and not enough working lets-sees. At
> this point we have more than enough thrown out all options. Enough
> with the excuses for this or that!
>
> On 6/26/15, john <jpcarnemo...@gmail.com> wrote:
>> An audio cd would be surprisingly difficult to make hundreds of copies
>> of.
>> You can probably get the disks for $50 (ish), but you can only burn them
>> one
>>
>> at a time, and each and every one would take at least 10 minutes of
>> active
>> work by the person doing the burning. I'm not saying that it'd be
>> impossible, but that making audio cds as a primary form of distribution
>> for
>>
>> the entire leaflet is probably not our best idea.
>> Further, there'd also be the fact of narration - I know a lot of people
>> who
>>
>> would not want to listen to what is essentially a glorified advertisement
>> done by synthesizer. Therefore, we'd have to have somebody narrate the
>> whole
>>
>> thing (professionally, not some internal mic with background hiss), and
>> then
>>
>> somebody to edit that narration.
>> The idea of an audiogames cd has its own merits - if we wanted, we could
>> put
>>
>> together trailors of a number of different games and distribute them on
>> the
>>
>> cd along with our introduction, but I think that such a project is a bit
>> beyond the scope of what we're currently considering.
>>
>> --------------------------------------------------
>> From: "Danielle Ledet" <singingmywa...@gmail.com>
>> Sent: Thursday, June 25, 2015 19:20
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Subject: Re: [Audyssey] braille/large print/other media for audio games
>> (was
>>
>> info games game engines)
>>
>> Braille and an audio CD. Simple. Large print readers are covered by an
>> audio option. Done.
>>
>>
>>
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