>From what I heard, the developers of Leaseyo did actually approach the >developers of NVDA about supporting it; things fell through, though, because >NVDA requires that all their code be open source, which makes sense, and it >seemed like the developers of Leasey either weren't willing or weren't able to >do that.
Thanks, Ari > On Jul 27, 2015, at 5:03 PM, Scott Chesworth <scottcheswo...@gmail.com> wrote: > > Hi Ian, > > Yep, I'd seen the first link, but Bryan's response was new to me so > thanks for that. I figured it was worth asking here because the outcry > wasn't overwhelming yet, but having just read that no further comments > will be forthcoming I guess I won't be getting a response direct from > the horses mouth. NO matter really, it's clear at this point that > however politely written they might be (and to be fair, most of them > weren't), individual protestations aren't going to change anything. > > For what it's worth, I already own Q9. Have done since release day or > pretty close to it. I've got massive respect for Philip's development > chops and his taste in SFX. It's a big shame that the community wasn't > large enough to provide enough of an income to make it worth him > retaining the rights to his creation. I've had to pass along rights to > music I've sweated over before to make ends meet, and can sympathise > that it's not always an easy decision. However, my disappointment > stems from the business model of where the rights now reside. Philip > would've been aware of said model, and from a couple of brief > conversations over the years I had him pegged up as a pretty forward > thinking chap, hence his decision of who to sell to surprised me. > That's why I attempted to open a dialogue somewhere a little less > fraught. > > In my mind, for a community as small as this one, games being tied to > specific screen readers is a terrible idea, which makes games being > tied to a paid product which is in turn tied to a paid screen reader a > *truly* terrible idea! Tbh, I'd question who Leasy's users even are, > given that funding for JAWS licenses isn't dished out willy-nilly > anymore. I mean, do you know many people with enough spare change to > invest in a JAWS license which costs more than an entry level > computer, then splash a bit more cash to change the user interface of > that expensive product they've just bought? I don't! Perhaps Bryan is > shooting for exclusive content such as Q9 making his platform more > appealing, but I would've thought it would've been clear from a bit of > research that a large - if not majority - portion of the younger > generation in this community (his potential long-term customers) are > going to turn their nose up at anyone who's willingly hopped into bed > with Freedom Scientific. > > Of course, this is all just one chap's opinion. The decision was > Philip's to make, and he made it. I guess at this point I'm mostly > sounding off because if Leasy have any sort of buying power, this > might not be the only game to be acquired rather than developed > specifically for a platform which frankly, I would hope is short > lived. That's a strong statement, but it carries no animosity on a > personal level to anyone involved. I'm saying that it's the business > model that sucks for end users, not necessarily the people behind it. > > Lastly, for anyone who made it this far and has me pegged as another > holier than thou armchair critic, I should probably point out that > I've been instrumental in finding funding for a couple of > accessibility products, so I feel pretty confident in stating that > Leasy's model isn't the only way. Funding is still out there for good > ideas. That funding can greatly reduce the cost for end users, and if > Leasy were screen reader agnostic, it could've been a product that > attracted more young, hungry gamers. But nope. > > Anyway, just a splurge of my initial thoughts on the subject. Maybe > they'll reach a future developer who gets approached and give him or > her something to chew on... > > Scott > >> On 7/27/15, Ian Reed <supp...@blindaudiogames.com> wrote: >> Hi Scott, >> >> In post 48 Philip said: >> The transfer of rights is already concluded, so at this point anyone who >> wants to obtain Q9 will have to contact the folks behind Leasey. >> *snip* >> >> To me this says that Philip can not continue to sell the game through >> Blast Bay. >> >> Someone also posted a link to Bryan Hartgen's response regarding Q9: >> http://www.hartgen.org/q9 >> >> In which he says: >> Just to summarise, if anyone purchased a license for the game in the >> past, of course that is still going to function. However, no further >> standalone licenses will be issued. >> *snip* >> >> While I do understand people being frustrated that Q9 now requires Jaws >> and Leasy to play, the people who already purchased the standalone >> version can continue to play it as they have in the past. >> The game was available for 6 years, to me this says that anyone who was >> serious about purchasing it has already had ample opportunity to do so. >> >> Despite people's frustration, I would urge people to remember that >> Philip released several free games as well as the Blast Bay Game Studio. >> He contributed a lot of time and energy to this community and deserves >> our respect. >> >> Cheers, >> Ian Reed >> Try my free games at http://BlindAudioGames.com >> >> >>> On 7/27/2015 1:30 PM, Scott Chesworth wrote: >>> Chaps, we should probably keep this discussion specific to Q9 rather >>> than turning it into a FS bashfest, however tempting that might be. >>> I'm not a mod, just felt the need to try and steer things back on >>> course seeing as my post seems to have sparked off this little slew of >>> messages. >>> >>> Scott >>> >>>> On 7/27/15, Darren Harris <darren_g_har...@btinternet.com> wrote: >>>> I refuse to use jaws based on the business moddle freedom scientific >>>> operates. I bought window eyes in 2007 and I only had to renew my SMA's >>>> last >>>> year. Fs will drain you of money and for what? >>>> >>>> -----Original Message----- >>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K >>>> Sent: 27 July 2015 19:35 >>>> To: Gamers Discussion list; phi...@blastbay.com >>>> Subject: Re: [Audyssey] Q9 Has a New Home >>>> >>>> I have not used jaws in over 5 years and don't plan on going back to it. >>>> i use NVDA and window eyes. >>>> >>>> follow me on twitter @joshknnd1982 >>>> >>>>> On 7/27/2015 2:31 PM, Scott Chesworth wrote: >>>>> Hi Philip, >>>>> >>>>> I've read the AudioGames topic you linked to, and whilst I totally >>>>> understand your decision to transfer ownership as a means of being >>>>> paid for the time you've put into developing Q9, I can't help echoing >>>>> the thoughts of many in that discussion that JAWS being a requirement >>>>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the >>>>> pond, this would've made more sense, but nowadays...? >>>>> >>>>> Is there no scope to offer an alternative sales channel through >>>>> Blastbay for people who don't use JAWS? >>>>> >>>>> Scott >>>>> >>>>>> On 7/24/15, Philip Bennefall <phi...@blastbay.com> wrote: >>>>>> Hi again, >>>>>> >>>>>> Just wanted to follow up briefly and point those who have questions as >>>>>> to why I transferred the rights of Q9, to the audiogames.net topic >>>>>> under >>>>>> general game discussion. Hopefully I have managed to answer all the >>>>>> questions there. >>>>>> >>>>>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202 >>>>>> >>>>>> Kind regards, >>>>>> >>>>>> Philip Bennefall >>>>>>> On 7/23/2015 4:17 PM, Philip Bennefall wrote: >>>>>>> Hi all, >>>>>>> >>>>>>> I just wanted to post a quick announcement to let you all know that >>>>>>> Q9 >>>>>>> is moving. From today, the Q9 action game will no longer be sold from >>>>>>> Blastbay Studios but will instead be available as part of the Leasey >>>>>>> package (www.leaseycentral.com). Of course, all existing users can >>>>>>> continue to play the game normally; all issued keys remain valid and >>>>>>> can be reused if you format your PC or buy a new one. >>>>>>> >>>>>>> Kind regards, >>>>>>> >>>>>>> Philip Bennefall >>>>>>> >>>>>>> --- >>>>>>> Gamers mailing list __ Gamers@audyssey.org >>>>>>> If you want to leave the list, send E-mail to >>>>>>> gamers-unsubscr...@audyssey.org. >>>>>>> You can make changes or update your subscription via the web, at >>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>>> All messages are archived and can be searched and read at >>>>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>>>> If you have any questions or concerns regarding the management of the >>>>>>> list, >>>>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>>>> . >>>>>> --- >>>>>> Gamers mailing list __ Gamers@audyssey.org >>>>>> If you want to leave the list, send E-mail to >>>>>> gamers-unsubscr...@audyssey.org. >>>>>> You can make changes or update your subscription via the web, at >>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>>> All messages are archived and can be searched and read at >>>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>>> If you have any questions or concerns regarding the management of the >>>> list, >>>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of the >>>> list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of the >>>> list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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