>From what I heard, the developers of Leaseyo did actually approach the 
>developers of NVDA about supporting it; things fell through, though, because 
>NVDA requires that all their code be open source, which makes sense, and it 
>seemed like the developers of Leasey either weren't willing or weren't able to 
>do that.


Thanks,
Ari

> On Jul 27, 2015, at 5:03 PM, Scott Chesworth <scottcheswo...@gmail.com> wrote:
> 
> Hi Ian,
> 
> Yep, I'd seen the first link, but Bryan's response was new to me so
> thanks for that. I figured it was worth asking here because the outcry
> wasn't overwhelming yet, but having just read that no further comments
> will be forthcoming I guess I won't be getting a response direct from
> the horses mouth. NO matter really, it's clear at this point that
> however politely written they might be (and to be fair, most of them
> weren't), individual protestations aren't going to change anything.
> 
> For what it's worth, I already own Q9. Have done since release day or
> pretty close to it. I've got massive respect for Philip's development
> chops and his taste in SFX. It's a big shame that the community wasn't
> large enough to provide enough of an income to make it worth him
> retaining the rights to his creation. I've had to pass along rights to
> music I've sweated over before to make ends meet, and can sympathise
> that it's not always an easy decision. However, my disappointment
> stems from the business model of where the rights now reside. Philip
> would've been aware of said model, and from a couple of brief
> conversations over the years I had him pegged up as a pretty forward
> thinking chap, hence his decision of who to sell to surprised me.
> That's why I attempted to open a dialogue somewhere a little less
> fraught.
> 
> In my mind, for a community as small as this one, games being tied to
> specific screen readers is a terrible idea, which makes games being
> tied to a paid product which is in turn tied to a paid screen reader a
> *truly* terrible idea! Tbh, I'd question who Leasy's users even are,
> given that funding for JAWS licenses isn't dished out willy-nilly
> anymore. I mean, do you know many people with enough spare change to
> invest in a JAWS license which costs more than an entry level
> computer, then splash a bit more cash to change the user interface of
> that expensive product they've just bought? I don't! Perhaps Bryan is
> shooting for exclusive content such as Q9 making his platform more
> appealing, but I would've thought it would've been clear from a bit of
> research that a large - if not majority - portion of the younger
> generation in this community (his potential long-term customers) are
> going to turn their nose up at anyone who's willingly hopped into bed
> with Freedom Scientific.
> 
> Of course, this is all just one chap's opinion. The decision was
> Philip's to make, and he made it. I guess at this point I'm mostly
> sounding off because if Leasy have any sort of buying power, this
> might not be the only game to be acquired rather than developed
> specifically for a platform which frankly, I would hope is short
> lived. That's a strong statement, but it carries no animosity on a
> personal level to anyone involved. I'm saying that it's the business
> model that sucks for end users, not necessarily the people behind it.
> 
> Lastly, for anyone who made it this far and has me pegged as another
> holier than thou armchair critic, I should probably point out that
> I've been instrumental in finding funding for a couple of
> accessibility products, so I feel pretty confident in stating that
> Leasy's model isn't the only way. Funding is still out there for good
> ideas. That funding can greatly reduce the cost for end users, and if
> Leasy were screen reader agnostic, it could've been a product that
> attracted more young, hungry gamers. But nope.
> 
> Anyway, just a splurge of my initial thoughts on the subject. Maybe
> they'll reach a future developer who gets approached and give him or
> her something to chew on...
> 
> Scott
> 
>> On 7/27/15, Ian Reed <supp...@blindaudiogames.com> wrote:
>> Hi Scott,
>> 
>> In post 48 Philip said:
>> The transfer of rights is already concluded, so at this point anyone who
>> wants to obtain Q9 will have to contact the folks behind Leasey.
>> *snip*
>> 
>> To me this says that Philip can not continue to sell the game through
>> Blast Bay.
>> 
>> Someone also posted a link to Bryan Hartgen's response regarding Q9:
>> http://www.hartgen.org/q9
>> 
>> In which he says:
>> Just to summarise, if anyone purchased a license for the game in the
>> past, of course that is still going to function. However, no further
>> standalone licenses will be issued.
>> *snip*
>> 
>> While I do understand people being frustrated that Q9 now requires Jaws
>> and Leasy to play, the people who already purchased the standalone
>> version can continue to play it as they have in the past.
>> The game was available for 6 years, to me this says that anyone who was
>> serious about purchasing it has already had ample opportunity to do so.
>> 
>> Despite people's frustration, I would urge people to remember that
>> Philip released several free games as well as the Blast Bay Game Studio.
>> He contributed a lot of time and energy to this community and deserves
>> our respect.
>> 
>> Cheers,
>> Ian Reed
>> Try my free games at http://BlindAudioGames.com
>> 
>> 
>>> On 7/27/2015 1:30 PM, Scott Chesworth wrote:
>>> Chaps, we should probably keep this discussion specific to Q9 rather
>>> than turning it into a FS bashfest, however tempting that might be.
>>> I'm not a mod, just felt the need to try and steer things back on
>>> course seeing as my post seems to have sparked off this little slew of
>>> messages.
>>> 
>>> Scott
>>> 
>>>> On 7/27/15, Darren Harris <darren_g_har...@btinternet.com> wrote:
>>>> I refuse to use jaws based on the business moddle freedom scientific
>>>> operates. I bought window eyes in 2007 and I only had to renew my SMA's
>>>> last
>>>> year. Fs will drain you of money and for what?
>>>> 
>>>> -----Original Message-----
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Josh K
>>>> Sent: 27 July 2015 19:35
>>>> To: Gamers Discussion list; phi...@blastbay.com
>>>> Subject: Re: [Audyssey] Q9 Has a New Home
>>>> 
>>>> I have not used jaws in over 5 years and don't plan on going back to it.
>>>> i use NVDA and window eyes.
>>>> 
>>>> follow me on twitter @joshknnd1982
>>>> 
>>>>> On 7/27/2015 2:31 PM, Scott Chesworth wrote:
>>>>> Hi Philip,
>>>>> 
>>>>> I've read the AudioGames topic you linked to, and whilst I totally
>>>>> understand your decision to transfer ownership as a means of being
>>>>> paid for the time you've put into developing Q9, I can't help echoing
>>>>> the thoughts of many in that discussion that JAWS being a requirement
>>>>> for Q9 is a shame. A decade ago when JAWS was the biggest fish in the
>>>>> pond, this would've made more sense, but nowadays...?
>>>>> 
>>>>> Is there no scope to offer an alternative sales channel through
>>>>> Blastbay for people who don't use JAWS?
>>>>> 
>>>>> Scott
>>>>> 
>>>>>> On 7/24/15, Philip Bennefall <phi...@blastbay.com> wrote:
>>>>>> Hi again,
>>>>>> 
>>>>>> Just wanted to follow up briefly and point those who have questions as
>>>>>> to why I transferred the rights of Q9, to the audiogames.net topic
>>>>>> under
>>>>>> general game discussion. Hopefully I have managed to answer all the
>>>>>> questions there.
>>>>>> 
>>>>>> http://forum.audiogames.net/viewtopic.php?pid=225202#p225202
>>>>>> 
>>>>>> Kind regards,
>>>>>> 
>>>>>> Philip Bennefall
>>>>>>> On 7/23/2015 4:17 PM, Philip Bennefall wrote:
>>>>>>> Hi all,
>>>>>>> 
>>>>>>> I just wanted to post a quick announcement to let you all know that
>>>>>>> Q9
>>>>>>> is moving. From today, the Q9 action game will no longer be sold from
>>>>>>> Blastbay Studios but will instead be available as part of the Leasey
>>>>>>> package (www.leaseycentral.com). Of course, all existing users can
>>>>>>> continue to play the game normally; all issued keys remain valid and
>>>>>>> can be reused if you format your PC or buy a new one.
>>>>>>> 
>>>>>>> Kind regards,
>>>>>>> 
>>>>>>> Philip Bennefall
>>>>>>> 
>>>>>>> ---
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to
>>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>>> You can make changes or update your subscription via the web, at
>>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>>> All messages are archived and can be searched and read at
>>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>>> If you have any questions or concerns regarding the management of the
>>>>>>> list,
>>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>> .
>>>>>> ---
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>> You can make changes or update your subscription via the web, at
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>> All messages are archived and can be searched and read at
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>> 
>>>> 
>>>> ---
>>>> Gamers mailing list __ Gamers@audyssey.org
>>>> If you want to leave the list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>> You can make changes or update your subscription via the web, at
>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>> All messages are archived and can be searched and read at
>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>> If you have any questions or concerns regarding the management of the
>>>> list,
>>>> please send E-mail to gamers-ow...@audyssey.org.
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>> 
>> 
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the list,
>> please send E-mail to gamers-ow...@audyssey.org.
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to