I've not seen this, the spelling mistakes thing, but ok. Not sure how long it's been since you've played, but I think things have changed. But it's up to you if you want to play again or not.

Mike.



On 5/28/2016 10:36 AM, Darren Harris wrote:
The spam issue in sc has been brought up many times over the years. When are 
used to play as Jason solo, Jason the developer and his staff didn't seem to 
like it much when people mentioned how much spam there was. I left the game in 
the end, because they were so RP anal. Even to the point of deducting pilot 
points for spelling errors. The game is a good game, I cannot say it is not. It 
has been well thought out. But I cannot stand the attitude members of staff on 
that game. If I wanted to undertake a course in English spelling, I would do 
so. I would not play game to do it.

Sent from my iPhone

On 28 May 2016, at 15:27, Mike Wassel <blindndanger...@aim.com> wrote:

Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
hopefully I can explain this.

When you want to fight something, move to the enemy. So, M and then pick the 
number.

When you get within one unit of them, type track.  Pick the number, and you'll 
start tracking.  Depending on what target tracking array you have installed on 
your ship, you might lose your track.  If you look at your status, you'll see 
that the stock target array will only keep track of your targets 75 percent of 
the time.  THis can be upgraded with better arrays.

Once you've got the enemy tracked, type aim <direction> or, if using coords, aim 
<coords.  I use vector-based aiming, meaning I use WASD to aim.  Once you've got your 
lock, you just fire.

I think it takes some time to get used to it, as it's not the same as 
promotheus and miriani.  As to needing a pack, you can try to do it without 
one, but I think it's needed for this game.  It's up to you.  Just use lockmode 
to change your preferred aiming method.

Mike.



On 5/28/2016 4:58 AM, dark wrote:
Hi.

No I don't have a soundpack. I'm not against the idea, but really the game 
should be playable without.
I was! actually fighting rats when I got hit. I also don't know what you mean by 
"vector based combat" I was trying! to aim with the directions like 7 for north 
and + for up, but it didn't seem to work whenever I tried to aim up, also actually 
finding where the dam rat was to attack it was a struggle sinse scanning took such a long 
time to say the coordinates it was at and tracking only kicked in sometimes.

An explanation of how combat might work against a rat might help, eg, do you 
target first and then track? or do you do the track command? and when is scan 
useful?


All the best,

Dark.
----- Original Message ----- From: "Michael Maslo" <michaelmasl...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, May 27, 2016 10:53 PM
Subject: Re: [Audyssey] Star conquest very irritating


Hi dark,

Do you have one of the sound packs? That helps because you don't have all
the extra talking of unimportant text? Secondly, don't use coordinate based
combat. Use vector combat. What that is hit the number 7 to aim northwest
or 9 for northeast etc. as a new pilot do space combat with a group. As a
new pilot none of your ships are strong enough to do a single beacon. As
someone new learn to fly in manual mode stick to rats ground combat salvage
etc.

I plan on art art to play again and would be willing to help out.

On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:

Hi.

Well I have asked this on audiogames.net so might as well ask here.

?

Promethius I find a little incoherent for my taste in terms of activities
and what not, miriani I don't like the idea of all the pvp and license to
grief, so I decided to try star conquest. I have heard the bit about the
enforced rp and profile creation but I thought I tried that, however I've
not had a game where I've failed quite so badly.

?

I did the tutorial and talked to the new pilot lieason office and did the
tasks he said. Expooring and salvage were fine but combat was a real pest,
mostly because there is no quick way to get the coordinates of the enemy
and by the time you've heard the computer saying "rat automated starship at
3 4 5 " the bloody thing has likely moved, ---- and no I am not rewritng my
entire mud client just to play one game with all the scripting and such, I
have no idea how to do that I just want to play not program.

?

I did try ground combat and that was cool, accept I got my battlesuit
blown up which I freely admit was entirely my faultfor not bailing fast
enough.


i then quit the game and lost my cargo hauler leaving me with two sets of
massive bills and no ship. I just about! had enough for a flitter which I
bought, and tried a little combat again, and got completely slaughtered,
particularly sinse the aim + command for aiming up in combat just didn't
work, I was told "select a direction on the z axis"

?

How the hell does anyone! do combat in this game?

?

with no money, and no ship I was stuck (nd I couldn't get a lone either
sinse I kept getting refused), and the only advice I got was go and beg on
alliance channel. People were actually very nice on the newby channel, but
didn't really have any suggestions.

?

I'd rather not make myself a pain to other players especially when i'm
learning a game and making so many major mistakes, so I deleted my
character.

?

Given however that a lot of people do! play star conquest, I wonder, how
the hell do people do it? am I missing something about combat? or does it
take all that scripting nonsense, ie, the game is not accessible without
massive amounts of work.

?

Any advice appreciated sinse I really want to play a space game, I did
enjoy the background and some of the activities, but I am frankly now
rather frustrated.



Back to alter methinks.



All the best,



Dark.
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