I can help anyone who needs help

I am Mike in fringe 

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> On Jun 5, 2016, at 10:07 AM, David Taylor <e.david.tay...@icloud.com> wrote:
> 
> I'll add slightly to that. You have keys based on wasd for directions, so x 
> for south etc, and r for up and f for down. It takes a good bit of practice, 
> but hey, that's easily fixed with a bit of RP and people taking new players 
> on missions and things, which does happen.
> 
> 
> Cheers
> 
> Dave
> 
> 
> 
>> On 28/05/2016 15:27, Mike Wassel wrote:
>> Ok.  Here we go, I'll try to explain this.  It told you in the tutorial, but 
>> hopefully I can explain this.
>> 
>> When you want to fight something, move to the enemy. So, M and then pick the 
>> number.
>> 
>> When you get within one unit of them, type track.  Pick the number, and 
>> you'll start tracking.  Depending on what target tracking array you have 
>> installed on your ship, you might lose your track.  If you look at your 
>> status, you'll see that the stock target array will only keep track of your 
>> targets 75 percent of the time.  THis can be upgraded with better arrays.
>> 
>> Once you've got the enemy tracked, type aim <direction> or, if using coords, 
>> aim <coords.  I use vector-based aiming, meaning I use WASD to aim.  Once 
>> you've got your lock, you just fire.
>> 
>> I think it takes some time to get used to it, as it's not the same as 
>> promotheus and miriani.  As to needing a pack, you can try to do it without 
>> one, but I think it's needed for this game.  It's up to you.  Just use 
>> lockmode to change your preferred aiming method.
>> 
>> Mike.
>> 
>> 
>> 
>>> On 5/28/2016 4:58 AM, dark wrote:
>>> Hi.
>>> 
>>> No I don't have a soundpack. I'm not against the idea, but really the game 
>>> should be playable without.
>>> I was! actually fighting rats when I got hit. I also don't know what you 
>>> mean by "vector based combat" I was trying! to aim with the directions like 
>>> 7 for north and + for up, but it didn't seem to work whenever I tried to 
>>> aim up, also actually finding where the dam rat was to attack it was a 
>>> struggle sinse scanning took such a long time to say the coordinates it was 
>>> at and tracking only kicked in sometimes.
>>> 
>>> An explanation of how combat might work against a rat might help, eg, do 
>>> you target first and then track? or do you do the track command? and when 
>>> is scan useful?
>>> 
>>> 
>>> All the best,
>>> 
>>> Dark.
>>> ----- Original Message ----- From: "Michael Maslo" 
>>> <michaelmasl...@gmail.com>
>>> To: "Gamers Discussion list" <gamers@audyssey.org>
>>> Sent: Friday, May 27, 2016 10:53 PM
>>> Subject: Re: [Audyssey] Star conquest very irritating
>>> 
>>> 
>>>> Hi dark,
>>>> 
>>>> Do you have one of the sound packs? That helps because you don't have all
>>>> the extra talking of unimportant text? Secondly, don't use coordinate based
>>>> combat. Use vector combat. What that is hit the number 7 to aim northwest
>>>> or 9 for northeast etc. as a new pilot do space combat with a group. As a
>>>> new pilot none of your ships are strong enough to do a single beacon. As
>>>> someone new learn to fly in manual mode stick to rats ground combat salvage
>>>> etc.
>>>> 
>>>> I plan on art art to play again and would be willing to help out.
>>>> 
>>>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote:
>>>>> 
>>>>> Hi.
>>>>> 
>>>>> Well I have asked this on audiogames.net so might as well ask here.
>>>>> 
>>>>> ?
>>>>> 
>>>>> Promethius I find a little incoherent for my taste in terms of activities
>>>>> and what not, miriani I don't like the idea of all the pvp and license to
>>>>> grief, so I decided to try star conquest. I have heard the bit about the
>>>>> enforced rp and profile creation but I thought I tried that, however I've
>>>>> not had a game where I've failed quite so badly.
>>>>> 
>>>>> ?
>>>>> 
>>>>> I did the tutorial and talked to the new pilot lieason office and did the
>>>>> tasks he said. Expooring and salvage were fine but combat was a real pest,
>>>>> mostly because there is no quick way to get the coordinates of the enemy
>>>>> and by the time you've heard the computer saying "rat automated starship 
>>>>> at
>>>>> 3 4 5 " the bloody thing has likely moved, ---- and no I am not rewritng 
>>>>> my
>>>>> entire mud client just to play one game with all the scripting and such, I
>>>>> have no idea how to do that I just want to play not program.
>>>>> 
>>>>> ?
>>>>> 
>>>>> I did try ground combat and that was cool, accept I got my battlesuit
>>>>> blown up which I freely admit was entirely my faultfor not bailing fast
>>>>> enough.
>>>>> 
>>>>> 
>>>>> i then quit the game and lost my cargo hauler leaving me with two sets of
>>>>> massive bills and no ship. I just about! had enough for a flitter which I
>>>>> bought, and tried a little combat again, and got completely slaughtered,
>>>>> particularly sinse the aim + command for aiming up in combat just didn't
>>>>> work, I was told "select a direction on the z axis"
>>>>> 
>>>>> ?
>>>>> 
>>>>> How the hell does anyone! do combat in this game?
>>>>> 
>>>>> ?
>>>>> 
>>>>> with no money, and no ship I was stuck (nd I couldn't get a lone either
>>>>> sinse I kept getting refused), and the only advice I got was go and beg on
>>>>> alliance channel. People were actually very nice on the newby channel, but
>>>>> didn't really have any suggestions.
>>>>> 
>>>>> ?
>>>>> 
>>>>> I'd rather not make myself a pain to other players especially when i'm
>>>>> learning a game and making so many major mistakes, so I deleted my
>>>>> character.
>>>>> 
>>>>> ?
>>>>> 
>>>>> Given however that a lot of people do! play star conquest, I wonder, how
>>>>> the hell do people do it? am I missing something about combat? or does it
>>>>> take all that scripting nonsense, ie, the game is not accessible without
>>>>> massive amounts of work.
>>>>> 
>>>>> ?
>>>>> 
>>>>> Any advice appreciated sinse I really want to play a space game, I did
>>>>> enjoy the background and some of the activities, but I am frankly now
>>>>> rather frustrated.
>>>>> 
>>>>> 
>>>>> 
>>>>> Back to alter methinks.
>>>>> 
>>>>> 
>>>>> 
>>>>> All the best,
>>>>> 
>>>>> 
>>>>> 
>>>>> Dark.
>>>>> ---
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>>>> -- 
>>>> Sincerely,
>>>> 
>>>> 
>>>> Michael maslo
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