Yes I would like the pack. If you wouldn't mind posting. On 6/5/16, David Taylor <e.david.tay...@icloud.com> wrote: > I'll add slightly to that. You have keys based on wasd for directions, > so x for south etc, and r for up and f for down. It takes a good bit of > practice, but hey, that's easily fixed with a bit of RP and people > taking new players on missions and things, which does happen. > > > Cheers > > Dave > > > > On 28/05/2016 15:27, Mike Wassel wrote: >> Ok. Here we go, I'll try to explain this. It told you in the >> tutorial, but hopefully I can explain this. >> >> When you want to fight something, move to the enemy. So, M and then >> pick the number. >> >> When you get within one unit of them, type track. Pick the number, >> and you'll start tracking. Depending on what target tracking array >> you have installed on your ship, you might lose your track. If you >> look at your status, you'll see that the stock target array will only >> keep track of your targets 75 percent of the time. THis can be >> upgraded with better arrays. >> >> Once you've got the enemy tracked, type aim <direction> or, if using >> coords, aim <coords. I use vector-based aiming, meaning I use WASD to >> aim. Once you've got your lock, you just fire. >> >> I think it takes some time to get used to it, as it's not the same as >> promotheus and miriani. As to needing a pack, you can try to do it >> without one, but I think it's needed for this game. It's up to you. >> Just use lockmode to change your preferred aiming method. >> >> Mike. >> >> >> >> On 5/28/2016 4:58 AM, dark wrote: >>> Hi. >>> >>> No I don't have a soundpack. I'm not against the idea, but really the >>> game should be playable without. >>> I was! actually fighting rats when I got hit. I also don't know what >>> you mean by "vector based combat" I was trying! to aim with the >>> directions like 7 for north and + for up, but it didn't seem to work >>> whenever I tried to aim up, also actually finding where the dam rat >>> was to attack it was a struggle sinse scanning took such a long time >>> to say the coordinates it was at and tracking only kicked in sometimes. >>> >>> An explanation of how combat might work against a rat might help, eg, >>> do you target first and then track? or do you do the track command? >>> and when is scan useful? >>> >>> >>> All the best, >>> >>> Dark. >>> ----- Original Message ----- From: "Michael Maslo" >>> <michaelmasl...@gmail.com> >>> To: "Gamers Discussion list" <gamers@audyssey.org> >>> Sent: Friday, May 27, 2016 10:53 PM >>> Subject: Re: [Audyssey] Star conquest very irritating >>> >>> >>>> Hi dark, >>>> >>>> Do you have one of the sound packs? That helps because you don't >>>> have all >>>> the extra talking of unimportant text? Secondly, don't use >>>> coordinate based >>>> combat. Use vector combat. What that is hit the number 7 to aim >>>> northwest >>>> or 9 for northeast etc. as a new pilot do space combat with a group. >>>> As a >>>> new pilot none of your ships are strong enough to do a single >>>> beacon. As >>>> someone new learn to fly in manual mode stick to rats ground combat >>>> salvage >>>> etc. >>>> >>>> I plan on art art to play again and would be willing to help out. >>>> >>>> On Fri, May 27, 2016 at 1:14 PM dark <d...@xgam.org> wrote: >>>> >>>>> Hi. >>>>> >>>>> Well I have asked this on audiogames.net so might as well ask here. >>>>> >>>>> ? >>>>> >>>>> Promethius I find a little incoherent for my taste in terms of >>>>> activities >>>>> and what not, miriani I don't like the idea of all the pvp and >>>>> license to >>>>> grief, so I decided to try star conquest. I have heard the bit >>>>> about the >>>>> enforced rp and profile creation but I thought I tried that, >>>>> however I've >>>>> not had a game where I've failed quite so badly. >>>>> >>>>> ? >>>>> >>>>> I did the tutorial and talked to the new pilot lieason office and >>>>> did the >>>>> tasks he said. Expooring and salvage were fine but combat was a >>>>> real pest, >>>>> mostly because there is no quick way to get the coordinates of the >>>>> enemy >>>>> and by the time you've heard the computer saying "rat automated >>>>> starship at >>>>> 3 4 5 " the bloody thing has likely moved, ---- and no I am not >>>>> rewritng my >>>>> entire mud client just to play one game with all the scripting and >>>>> such, I >>>>> have no idea how to do that I just want to play not program. >>>>> >>>>> ? >>>>> >>>>> I did try ground combat and that was cool, accept I got my battlesuit >>>>> blown up which I freely admit was entirely my faultfor not bailing >>>>> fast >>>>> enough. >>>>> >>>>> >>>>> i then quit the game and lost my cargo hauler leaving me with two >>>>> sets of >>>>> massive bills and no ship. I just about! had enough for a flitter >>>>> which I >>>>> bought, and tried a little combat again, and got completely >>>>> slaughtered, >>>>> particularly sinse the aim + command for aiming up in combat just >>>>> didn't >>>>> work, I was told "select a direction on the z axis" >>>>> >>>>> ? >>>>> >>>>> How the hell does anyone! do combat in this game? >>>>> >>>>> ? >>>>> >>>>> with no money, and no ship I was stuck (nd I couldn't get a lone >>>>> either >>>>> sinse I kept getting refused), and the only advice I got was go and >>>>> beg on >>>>> alliance channel. People were actually very nice on the newby >>>>> channel, but >>>>> didn't really have any suggestions. >>>>> >>>>> ? >>>>> >>>>> I'd rather not make myself a pain to other players especially when i'm >>>>> learning a game and making so many major mistakes, so I deleted my >>>>> character. >>>>> >>>>> ? >>>>> >>>>> Given however that a lot of people do! play star conquest, I >>>>> wonder, how >>>>> the hell do people do it? am I missing something about combat? or >>>>> does it >>>>> take all that scripting nonsense, ie, the game is not accessible >>>>> without >>>>> massive amounts of work. >>>>> >>>>> ? >>>>> >>>>> Any advice appreciated sinse I really want to play a space game, I did >>>>> enjoy the background and some of the activities, but I am frankly now >>>>> rather frustrated. >>>>> >>>>> >>>>> >>>>> Back to alter methinks. >>>>> >>>>> >>>>> >>>>> All the best, >>>>> >>>>> >>>>> >>>>> Dark. >>>>> --- >>>>> Gamers mailing list __ Gamers@audyssey.org >>>>> If you want to leave the list, send E-mail to >>>>> gamers-unsubscr...@audyssey.org. >>>>> You can make changes or update your subscription via the web, at >>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>>> All messages are archived and can be searched and read at >>>>> http://www.mail-archive.com/gamers@audyssey.org. >>>>> If you have any questions or concerns regarding the management of >>>>> the list, >>>>> please send E-mail to gamers-ow...@audyssey.org. >>>>> >>>> -- >>>> Sincerely, >>>> >>>> >>>> Michael maslo >>>> --- >>>> Gamers mailing list __ Gamers@audyssey.org >>>> If you want to leave the list, send E-mail to >>>> gamers-unsubscr...@audyssey.org. >>>> You can make changes or update your subscription via the web, at >>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>>> All messages are archived and can be searched and read at >>>> http://www.mail-archive.com/gamers@audyssey.org. >>>> If you have any questions or concerns regarding the management of >>>> the list, >>>> please send E-mail to gamers-ow...@audyssey.org. >>>> >>>> >>>> ----- >>>> No virus found in this message. >>>> Checked by AVG - www.avg.com >>>> Version: 2015.0.6201 / Virus Database: 4568/12311 - Release Date: >>>> 05/28/16 >>>> >>> >>> >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. >
-- Lenron Brown Cell: 985-271-2832 Skype: ron.brown762 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.