I wonder how we could work together to get this concept off the ground. I
know that I'm not a game creator but I had a sweet idea like you about the
game console for the Blind. I wish their was a way we could jumpstart this
intresting thing. I wonder why people aren't intrested in furthering the
Blind in life? It seems like other disabilities get more help in things of
life sometimes. I know this has nothing to do with games, but if somebody
with sight or a wheelchair bound veteran would've had this concept,
everybody and their parents would back them. I'm just speaking my mind for
once. Play on playas.

On Oct 21, 2016 11:40 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:

No it wouldn't cost much at all.  I've already tried to fly this concept,
and got turned down flat by most developers I approached.  They['re just
not interested.  <sigh>

Using a raspberry pi as the heart, it would be a trivial matter to build a
menuing system, pack the sd card full of every kind of game imaginable, and
sell the thing for a hundred bucks or so, and still make a bit of a proffit
(admittedly, not much, but still ...) The problem is tht you'll need games
for the thing, and since it uses an arm processor (the same line as the
iPhones) folks just don't want to port their windows apps to the arm
processor, even though, in some cases it's as simple as recompiling with a
different mainstream compiler.  I thought about going ahead and making an
sd card with all the stuff I could find and port on my own, then just sell
the sd card for a few bucks more to cover costs than anything else, and I
may still do that, but without ports of things like rsgames game client,
and a bit more sound variety, folks aren't going to be much interested in
it.

(Just for reference)

This is my second attempt to float the idea of a gaming console for the
blind, the first attempt was several years ago using a small credit card
sized computer from parallax, and although initially folks said they were
interested, once the capabilities of the chip were discussed, they all gave
it up as a bad idea, because it wasn't on par with modern windows systems.
(well duh), that's the whole point of a gaming console. But anyway, that's
it in a nutshell.



On 10/20/2016 6:38 PM, The Life of Z wrote:

> Thanks Dark that' is some incouragement. Maybe I'll be able to play it
> aafter allWWWell, that was an intresting post. I think the reason  why
> developers don't make any game additions for the sighted is because of X
> box 1   and playstatttion 4. I had an idea for a console for the blind but
> I don't know how to get it off the ground. It would be like a game console
> like and x--box or playstation except it could handle games for the blind.
> I'd even have a li'l button tthat you could press to have a visual display
> just incase you had sighted family or friends that wanted to play with you.
> Of courrse, if I got some developers to help me bbbuild the thing, it would
> probably cost a bunch like everything made fffor us blind people.
> Somtimesss I hate that.
>
> On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote:
>
> You're likely to get a lot of responses to these questions, but I'll chime
>> in anyway.
>>
>> To answer the first question.
>>
>> No, it doesn't take as much room for a game for the visually impaired as
>> it does for a sighted gamer.  The reason being, although sounds can be
>> large, (especially high-quality ones), you don't have to deal with
>> graphics, which can eat considerably more space.  My son is always buying
>> the newest games, and these days, they're almost always several gigabytes
>> in size.  I have yet to see an audio game that packs that big of a punch,
>> though I'm not exactly an expert on audio games for the blind, considering
>> I'm not a fan of windows, and only recently got another windows machine
>> which I have done without for more than 10 years.  On the other hand, I'm
>> quite a bit puzzled why absolutely no attempt is made by folks who make
>> blind games to make them sighted friendly. Admittedly,it would take extra
>> work, and in some cases, it might be more work than it's worth, but in
>> general, when a game is made for the blind community, nothing is done to
>> the game to make it be playable by sighted gamers.
>>
>> Sometimes, the effort is so minimal, it is laughable, and yet, developers
>> of blind games do the very thing they accuse the sighted world of doing to
>> us. <shrug>  I have never released a product that wasn't usable by both
>> sighted and blind users alike, though again, I haven't been doing anything
>> at all in the windows world for more than 10 years, and most of the
>> freelance work I do has nothing to do with blind folks at all, but that's
>> beside the point.  I find it frustrating sometimes when I download a shiny
>> new game to play, only to find that my wife and children can't enjoy the
>> game with me, because there is no attempt made to give the sighted world
>> any interface at all.  Case in point, rs games.  Except for the sounds,
>> there's absolutely no reason whatsoever why the client can't have the text
>> written on the screen right along with the spoken text.  Instead, the
>> sighted folks have to use the web interface wich is so plain, they don't
>> even want to bother with it.
>>
>> I've been a web developer for roughly 20 years, and honestly, it's not
>> hard to make web sites presentable to the sighted as well as the blind if
>> it's done correctly.  Yes, you'll need a sighted person to look at the
>> thing, and say things like, move the graphic to the other side of the
>> text,
>> or why does that link not have a picture, but it's not a difficult
>> process.
>>
>> As for the rest of your questions, I'll leave those for others, as I've
>> gotten badly off topic with this post, and while I could rant for several
>> pages, it's not helpful to do so, so I'll stop here, with the expectation
>> that I'll get blasted 3 ways from sunday for daring to speak such
>> blastphemy, and discussions of how hard and time consuming it would be to
>> make things usable by the sighted. I don't mean full out graphics with
>> full
>> motion video and such, but just a little effort put into maybe having a
>> few
>> pictures, (or as pointed about rsgames client,) just adding text instead
>> of
>> having speech only.  It's not hard, and it allows friends and family to
>> play along, even if it's not the best experience in the world for them.
>>
>>
>>
>> On 10/19/2016 12:53 PM, The Life of Z wrote:
>>
>> I have a question for you guys. Does it take a lot more memory for games
>>> for the blind to be created or is it about the same as a game for the
>>> sighted world? My second question is does it take up a lot of space for
>>> all
>>> you gamers out their who have PC computers? My third and final question
>>> is
>>> this: is their a gamers page on youtube for the blind gamer like myself?
>>> Thanks list.
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