@Travis,
the simple reason most audiogames don't ahve graphics is simply that
graphics programming is the single most complex part of making computer
games (they're not called video games for a reason). It's not just a matter
of chucking a few picktures at the screne, it has animations, drawings, and
compl, if it is to look appealing really! complex programming. the few games
we've had that have had full graphics, the graphics have taken the lion's
share of the development, which is actually another reason why it is weerd
that isn't more access the other way.
You are correct that text could be added for some games like the rs ones,
but the vast majority of audiogames would need so much work to add graphics
it'd be far more complicated than makinga new game.
Also to be brutally honest, what is to stop sighted people playing
audiogames anyway? Really the only people who are actively barred from
audiogames are people with hearing imparements. I've played Jim kitchin's
games with friends using the synth voice, and they're fine. yes, it takes a
bit of adjustment, but hay, they're not called audio! games for no reason,
and after all lots of sighted people listen to audio dramas, ---- heck look
at how ppular boppit has been.
All the best,
Dark.
Due to Btinternet being inconvenient, this email address will not be in use
for very long. Please contact me on my other public address, d...@xgam.org.
When I have a new private address, I will let everyone know.
----- Original Message -----
From: "Travis Siegel" <tsie...@nfbcal.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, October 20, 2016 4:41 PM
Subject: Re: [Audyssey] memory
You're likely to get a lot of responses to these questions, but I'll chime
in anyway.
To answer the first question.
No, it doesn't take as much room for a game for the visually impaired as
it does for a sighted gamer. The reason being, although sounds can be
large, (especially high-quality ones), you don't have to deal with
graphics, which can eat considerably more space. My son is always buying
the newest games, and these days, they're almost always several gigabytes
in size. I have yet to see an audio game that packs that big of a punch,
though I'm not exactly an expert on audio games for the blind, considering
I'm not a fan of windows, and only recently got another windows machine
which I have done without for more than 10 years. On the other hand, I'm
quite a bit puzzled why absolutely no attempt is made by folks who make
blind games to make them sighted friendly. Admittedly,it would take extra
work, and in some cases, it might be more work than it's worth, but in
general, when a game is made for the blind community, nothing is done to
the game to make it be playable by sighted gamers.
Sometimes, the effort is so minimal, it is laughable, and yet, developers
of blind games do the very thing they accuse the sighted world of doing to
us. <shrug> I have never released a product that wasn't usable by both
sighted and blind users alike, though again, I haven't been doing anything
at all in the windows world for more than 10 years, and most of the
freelance work I do has nothing to do with blind folks at all, but that's
beside the point. I find it frustrating sometimes when I download a shiny
new game to play, only to find that my wife and children can't enjoy the
game with me, because there is no attempt made to give the sighted world
any interface at all. Case in point, rs games. Except for the sounds,
there's absolutely no reason whatsoever why the client can't have the text
written on the screen right along with the spoken text. Instead, the
sighted folks have to use the web interface wich is so plain, they don't
even want to bother with it.
I've been a web developer for roughly 20 years, and honestly, it's not
hard to make web sites presentable to the sighted as well as the blind if
it's done correctly. Yes, you'll need a sighted person to look at the
thing, and say things like, move the graphic to the other side of the
text, or why does that link not have a picture, but it's not a difficult
process.
As for the rest of your questions, I'll leave those for others, as I've
gotten badly off topic with this post, and while I could rant for several
pages, it's not helpful to do so, so I'll stop here, with the expectation
that I'll get blasted 3 ways from sunday for daring to speak such
blastphemy, and discussions of how hard and time consuming it would be to
make things usable by the sighted. I don't mean full out graphics with
full motion video and such, but just a little effort put into maybe having
a few pictures, (or as pointed about rsgames client,) just adding text
instead of having speech only. It's not hard, and it allows friends and
family to play along, even if it's not the best experience in the world
for them.
On 10/19/2016 12:53 PM, The Life of Z wrote:
I have a question for you guys. Does it take a lot more memory for games
for the blind to be created or is it about the same as a game for the
sighted world? My second question is does it take up a lot of space for
all
you gamers out their who have PC computers? My third and final question
is
this: is their a gamers page on youtube for the blind gamer like myself?
Thanks list.
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