Thanks Dark that' is some incouragement. Maybe I'll be able to play it aafter allWWWell, that was an intresting post. I think the reason why developers don't make any game additions for the sighted is because of X box 1 and playstatttion 4. I had an idea for a console for the blind but I don't know how to get it off the ground. It would be like a game console like and x--box or playstation except it could handle games for the blind. I'd even have a li'l button tthat you could press to have a visual display just incase you had sighted family or friends that wanted to play with you. Of courrse, if I got some developers to help me bbbuild the thing, it would probably cost a bunch like everything made fffor us blind people. Somtimesss I hate that.
On Oct 20, 2016 11:43 AM, "Travis Siegel" <tsie...@nfbcal.org> wrote: > You're likely to get a lot of responses to these questions, but I'll chime > in anyway. > > To answer the first question. > > No, it doesn't take as much room for a game for the visually impaired as > it does for a sighted gamer. The reason being, although sounds can be > large, (especially high-quality ones), you don't have to deal with > graphics, which can eat considerably more space. My son is always buying > the newest games, and these days, they're almost always several gigabytes > in size. I have yet to see an audio game that packs that big of a punch, > though I'm not exactly an expert on audio games for the blind, considering > I'm not a fan of windows, and only recently got another windows machine > which I have done without for more than 10 years. On the other hand, I'm > quite a bit puzzled why absolutely no attempt is made by folks who make > blind games to make them sighted friendly. Admittedly,it would take extra > work, and in some cases, it might be more work than it's worth, but in > general, when a game is made for the blind community, nothing is done to > the game to make it be playable by sighted gamers. > > Sometimes, the effort is so minimal, it is laughable, and yet, developers > of blind games do the very thing they accuse the sighted world of doing to > us. <shrug> I have never released a product that wasn't usable by both > sighted and blind users alike, though again, I haven't been doing anything > at all in the windows world for more than 10 years, and most of the > freelance work I do has nothing to do with blind folks at all, but that's > beside the point. I find it frustrating sometimes when I download a shiny > new game to play, only to find that my wife and children can't enjoy the > game with me, because there is no attempt made to give the sighted world > any interface at all. Case in point, rs games. Except for the sounds, > there's absolutely no reason whatsoever why the client can't have the text > written on the screen right along with the spoken text. Instead, the > sighted folks have to use the web interface wich is so plain, they don't > even want to bother with it. > > I've been a web developer for roughly 20 years, and honestly, it's not > hard to make web sites presentable to the sighted as well as the blind if > it's done correctly. Yes, you'll need a sighted person to look at the > thing, and say things like, move the graphic to the other side of the text, > or why does that link not have a picture, but it's not a difficult process. > > As for the rest of your questions, I'll leave those for others, as I've > gotten badly off topic with this post, and while I could rant for several > pages, it's not helpful to do so, so I'll stop here, with the expectation > that I'll get blasted 3 ways from sunday for daring to speak such > blastphemy, and discussions of how hard and time consuming it would be to > make things usable by the sighted. I don't mean full out graphics with full > motion video and such, but just a little effort put into maybe having a few > pictures, (or as pointed about rsgames client,) just adding text instead of > having speech only. It's not hard, and it allows friends and family to > play along, even if it's not the best experience in the world for them. > > > > On 10/19/2016 12:53 PM, The Life of Z wrote: > >> I have a question for you guys. Does it take a lot more memory for games >> for the blind to be created or is it about the same as a game for the >> sighted world? My second question is does it take up a lot of space for >> all >> you gamers out their who have PC computers? My third and final question is >> this: is their a gamers page on youtube for the blind gamer like myself? >> Thanks list. >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > --- > This email has been checked for viruses by Avast antivirus software. > https://www.avast.com/antivirus > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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