Hi,

Is this game at the level of demo yet?

Thanks.
Dave.


On 1/13/17, Christopher Bartlett <atouchofrevere...@gmail.com> wrote:
> I'm a tester for this game and have followed its development for over a
> year.  Without giving away any trade secrets, I can say that the controls
> are quite intuitive, and the number of options scales with the advancement
> of the characters, so that at the beginning you have a manageable number of
> choices, while further on, there are more complex things you can do.  The
> devs have also included in-game tutorial text that is quite good at
> teaching you the basics, while leaving plenty of scope for you to discover
> little tricks of your own.
> As I said, I've been testing this game and would likely have received a
> copy when all was said and done, but I am sufficiently pleased with the
> product, and even more with the willingness of the devs to respond to
> feedback, and even add new features as an experiment that I have backed
> this project at a significant level.
>
>
> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
> wrote:
>
>> If you go to outofsightgames.com and look through the audio demos or look
>> at the channel of out of sight games on Youtube, there are demos for
>> equipment, radar, and a full quest demo. I believe they're working on
>> more
>> to post. I'd go ahead and contribute. This game's going to be huge and
>> the
>> extras for Kickstarter backers are pretty nice. Discussion over how such
>> a
>> game could be made has gone on as long as Audyssey Magazine and the blind
>> gaming community has existed. Now, it's actually being created. What a
>> grand start to 2017.  The devs seem very responsive to questions and a
>> bit
>> stunned by the intense interest their project has received. Even better,
>> they experienced the kind of games we all wanted to play but couldn't due
>> to blindnesss before they lost their sight. This is going to be
>> stupifyingly good gaming for us.
>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>> wrote:
>>
>> > That looks pretty damn impressive, actually. I watched the demo on
>> >
>> > YouTube, but I still am not sure how it controls. That is what is
>> >
>> > making me hesitate to contribute to the game.
>> >
>> >
>> >
>> > On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>> >
>> > > A Hero's Call, from Out of Sight Games.
>> >
>> > > An Accessible Fantasy Role Playing Game.
>> >
>> > > Under development, the premier title from Out of Sight Games,
>> >
>> > > you are a traveler thrust into a world of possibilities
>> >
>> > > when you find the city of Farhaven under attack by a mysterious
>> > > enemy.
>> >
>> > > Along with a small band of allies, you must explore the surrounding
>> > lands,
>> >
>> > > discover the identity of your enigmatic foe, and save Farhaven from
>> > certain
>> >
>> > >
>> >
>> > > conquest.
>> >
>> > > Do you have what it takes to answer a hero?s call?
>> >
>> > > Discover an expansive world, Venture forth from the town of Farhaven
>> > > to
>> >
>> > > explore mysterious forests, goblin-infested tunnels, haunted
>> > > catacombs,
>> > and
>> >
>> > >
>> >
>> > > much
>> >
>> > > more.
>> >
>> > > With 17 unique maps, you'll always have new lands to explore.
>> >
>> > > Follow a turn-by-turn beacon system to locations you've already
>> > discovered,
>> >
>> > > or venture out on your own, you never know what you might find!
>> >
>> > > Build your characters, Choose from one of six different classes, each
>> > with
>> >
>> > > unique skills, and tailor your attributes for your specific style of
>> > play.
>> >
>> > > Will you use melee or ranged weapons?
>> >
>> > > Will you strike down your opponents with the power of the elements?
>> > > Or
>> > will
>> >
>> > >
>> >
>> > > you attack from the shadows?
>> >
>> > > Will you heal and defend with holy magic?
>> >
>> > > Or strike terror with the powers of necromancy?
>> >
>> > > Expand your party with four unique allies.
>> >
>> > > Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>> > dynamic
>> >
>> > >
>> >
>> > > behaviors and dialogues affected by your choices and actions.
>> >
>> > > Some will fight alongside you, while others may have secrets to
>> > > reveal.
>> >
>> > > Test your might as you explore and encounter over 70 different
>> > > enemies,
>> >
>> > > from bandits and wolves to giant spiders, golems, and dragons,
>> >
>> > > you will never be lacking for foes to vanquish.
>> >
>> > > Turn-based combat provides comfort for players of all skill levels,
>> >
>> > > while positional audio puts you in the center of visceral,
>> action-packed
>> >
>> > > battles.
>> >
>> > > http://outofsightgames.com/a-heros-call/
>> >
>> > > A Hero's Call KickStarter project.
>> >
>> > > This project will only be funded if it reaches its goal by Friday,
>> > February
>> >
>> > >
>> >
>> > > 3 2017.
>> >
>> > >
>> > https://www.kickstarter.com/projects/1112411595/a-heros-
>> call-an-accessible-fantasy-rpg?ref=discovery
>> >
>> > >
>> >
>> > >
>> >
>> > >
>> >
>> > > ---
>> >
>> > > Gamers mailing list __ Gamers@audyssey.org
>> >
>> > > If you want to leave the list, send E-mail to
>> >
>> > > gamers-unsubscr...@audyssey.org.
>> >
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>> >
>> > > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >
>> > > All messages are archived and can be searched and read at
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>> >
>> > > If you have any questions or concerns regarding the management of the
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>> >
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>> >
>> > >
>> >
>> >
>> >
>> >
>> >
>> > --
>> >
>> > Justin M. Jones, M.A.
>> >
>> > atreides...@gmail.com
>> >
>> > (254) 624-9155
>> >
>> > 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>> >
>> >
>> >
>> > ---
>> >
>> > Gamers mailing list __ Gamers@audyssey.org
>> >
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>> >
>> > You can make changes or update your subscription via the web, at
>> >
>> > http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> >
>> > All messages are archived and can be searched and read at
>> >
>> > http://www.mail-archive.com/gamers@audyssey.org.
>> >
>> > If you have any questions or concerns regarding the management of the
>> list,
>> >
>> > please send E-mail to gamers-ow...@audyssey.org.
>> >
>> > --
>> Michael Feir
>> Twitter: mfeir
>> Skype: michael-feir
>> Check out my blog at:
>> http://www.michaelfeir.blogspot.ca
>>
>>
>> Currently writing Personal Power: The iOS Edition
>> Regular presenter on Kelly And Company
>> Learn about iOS, audio dramas, podcasts and accessible games
>> Thursdays at 4:15 PM Eastern
>> Www.ami.ca/kellyco
>>
>> Creator of Journeys of the Mind lectures
>> 2015
>> http://michaelfeir.blogspot.ca/2015/01/journeys-of-mind-
>> play-is-where.html?m=0
>>
>> Volunteer at New Horizons Peel Multicultural Centre
>> www.peelmc.ca
>> 2014
>>
>> Disability advocate
>> Meadowvale Community Christian Reformed Church
>> www.meadowvalecrc.ca
>> 2013--2014
>>
>> Volunteer at The Dam
>> http://www.thedam.org
>> 2011-2013
>> Author of Personal Power:
>> How Accessible Computers Can Enhance Personal Life For Blind People
>> 2006-2008
>> http://michaelfeir.blogspot.ca/2009/01/personal-power.html
>>
>> A Life of Word and Sound
>> 2003-2007
>> http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html
>>
>> Creator and former editor of Audyssey Magazine 1996-2004
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
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>> You can make changes or update your subscription via the web, at
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>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
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>> please send E-mail to gamers-ow...@audyssey.org.
>>
> ---
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