I'm not sure what I am allowed to say and what not, so I'll answer general
questions until given other permissions, or until the devs comment here.
The game play will be tens of hours per session.  It is (so far as I know)
not yet available for general evaluation; I am one of a set of private
testers.  There are a good double dozen quests to solve, many of which
dovetail into, or affect other quests.
Combat is turn-based, but takes account of time in a neat and (to
accessible games) new way.  Each of the six character classes has unique
combat and non-combat abilities that make each worth playing.  There is
already some nice NPC interaction that affects the story, with more
promised in the kickstarter updates.
I'm sorry if I can't answer specific questions yet, but I hope that gives a
sense of what the devs are doing.  Let's say that I thought it was worth
supporting them at the $200 level of their kickstarter, and call that an
endorsement.


On Fri, Jan 13, 2017 at 11:38 PM, Joshua Kennedy <joshknnd1...@gmail.com>
wrote:

> oh good, how much will it cost?
>
> i plan on getting a new windows10 laptop next month from blair technology
> group with a solid state hard drive in it, a lenovo computer with windows
> 10 in it.
>
>
>
>
> On 1/13/2017 11:21 PM, Christopher Bartlett wrote:
>
>> It does have sound and music, which will be expanded, due to the success
>> of
>> the kickstarter campaign.  There is full keyboard movement, and there may
>> be mouse, I haven't tried it and can't remember if they've implemented it.
>>
>> On Fri, Jan 13, 2017 at 11:09 PM, Joshua Kennedy <joshknnd1...@gmail.com>
>> wrote:
>>
>> does it have sound and music and stuff? if so I'll surely buy it.
>>>
>>>
>>>
>>>
>>> On 1/13/2017 9:01 PM, Christopher Bartlett wrote:
>>>
>>> I'm a tester for this game and have followed its development for over a
>>>> year.  Without giving away any trade secrets, I can say that the
>>>> controls
>>>> are quite intuitive, and the number of options scales with the
>>>> advancement
>>>> of the characters, so that at the beginning you have a manageable number
>>>> of
>>>> choices, while further on, there are more complex things you can do.
>>>> The
>>>> devs have also included in-game tutorial text that is quite good at
>>>> teaching you the basics, while leaving plenty of scope for you to
>>>> discover
>>>> little tricks of your own.
>>>> As I said, I've been testing this game and would likely have received a
>>>> copy when all was said and done, but I am sufficiently pleased with the
>>>> product, and even more with the willingness of the devs to respond to
>>>> feedback, and even add new features as an experiment that I have backed
>>>> this project at a significant level.
>>>>
>>>>
>>>> On Fri, Jan 13, 2017 at 8:50 PM, Michael Feir <michael.f...@gmail.com>
>>>> wrote:
>>>>
>>>> If you go to outofsightgames.com and look through the audio demos or
>>>> look
>>>>
>>>>> at the channel of out of sight games on Youtube, there are demos for
>>>>> equipment, radar, and a full quest demo. I believe they're working on
>>>>> more
>>>>> to post. I'd go ahead and contribute. This game's going to be huge and
>>>>> the
>>>>> extras for Kickstarter backers are pretty nice. Discussion over how
>>>>> such
>>>>> a
>>>>> game could be made has gone on as long as Audyssey Magazine and the
>>>>> blind
>>>>> gaming community has existed. Now, it's actually being created. What a
>>>>> grand start to 2017.  The devs seem very responsive to questions and a
>>>>> bit
>>>>> stunned by the intense interest their project has received. Even
>>>>> better,
>>>>> they experienced the kind of games we all wanted to play but couldn't
>>>>> due
>>>>> to blindnesss before they lost their sight. This is going to be
>>>>> stupifyingly good gaming for us.
>>>>> On Fri, Jan 13, 2017 at 8:24 PM Justin Jones <atreides...@gmail.com>
>>>>> wrote:
>>>>>
>>>>> That looks pretty damn impressive, actually. I watched the demo on
>>>>>
>>>>>> YouTube, but I still am not sure how it controls. That is what is
>>>>>>
>>>>>> making me hesitate to contribute to the game.
>>>>>>
>>>>>>
>>>>>>
>>>>>> On 1/13/17, Phil Vlasak <phi...@bex.net> wrote:
>>>>>>
>>>>>> A Hero's Call, from Out of Sight Games.
>>>>>>
>>>>>>> An Accessible Fantasy Role Playing Game.
>>>>>>> Under development, the premier title from Out of Sight Games,
>>>>>>> you are a traveler thrust into a world of possibilities
>>>>>>> when you find the city of Farhaven under attack by a mysterious
>>>>>>> enemy.
>>>>>>> Along with a small band of allies, you must explore the surrounding
>>>>>>>
>>>>>>> lands,
>>>>>>
>>>>>> discover the identity of your enigmatic foe, and save Farhaven from
>>>>>> certain
>>>>>>
>>>>>> conquest.
>>>>>>
>>>>>>> Do you have what it takes to answer a hero?s call?
>>>>>>> Discover an expansive world, Venture forth from the town of Farhaven
>>>>>>> to
>>>>>>> explore mysterious forests, goblin-infested tunnels, haunted
>>>>>>> catacombs,
>>>>>>>
>>>>>>> and
>>>>>>
>>>>>> much
>>>>>>
>>>>>>> more.
>>>>>>> With 17 unique maps, you'll always have new lands to explore.
>>>>>>> Follow a turn-by-turn beacon system to locations you've already
>>>>>>>
>>>>>>> discovered,
>>>>>>
>>>>>> or venture out on your own, you never know what you might find!
>>>>>>
>>>>>>> Build your characters, Choose from one of six different classes, each
>>>>>>>
>>>>>>> with
>>>>>>
>>>>>> unique skills, and tailor your attributes for your specific style of
>>>>>> play.
>>>>>>
>>>>>> Will you use melee or ranged weapons?
>>>>>>
>>>>>>> Will you strike down your opponents with the power of the elements?
>>>>>>> Or
>>>>>>>
>>>>>>> will
>>>>>>
>>>>>> you attack from the shadows?
>>>>>>
>>>>>>> Will you heal and defend with holy magic?
>>>>>>> Or strike terror with the powers of necromancy?
>>>>>>> Expand your party with four unique allies.
>>>>>>> Engage with a dynamic world, Meet over 40 NonPlayer characters, with
>>>>>>>
>>>>>>> dynamic
>>>>>>
>>>>>> behaviors and dialogues affected by your choices and actions.
>>>>>>
>>>>>>> Some will fight alongside you, while others may have secrets to
>>>>>>> reveal.
>>>>>>> Test your might as you explore and encounter over 70 different
>>>>>>> enemies,
>>>>>>> from bandits and wolves to giant spiders, golems, and dragons,
>>>>>>> you will never be lacking for foes to vanquish.
>>>>>>> Turn-based combat provides comfort for players of all skill levels,
>>>>>>> while positional audio puts you in the center of visceral,
>>>>>>>
>>>>>>> action-packed
>>>>>> battles.
>>>>>>
>>>>>>> http://outofsightgames.com/a-heros-call/
>>>>>>> A Hero's Call KickStarter project.
>>>>>>> This project will only be funded if it reaches its goal by Friday,
>>>>>>>
>>>>>>> February
>>>>>>
>>>>>> 3 2017.
>>>>>> https://www.kickstarter.com/projects/1112411595/a-heros-
>>>>>>
>>>>>> call-an-accessible-fantasy-rpg?ref=discovery
>>>>>
>>>>> ---
>>>>>>
>>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>> If you want to leave the list, send E-mail to
>>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>>> You can make changes or update your subscription via the web, at
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>>>>>>> All messages are archived and can be searched and read at
>>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>>> If you have any questions or concerns regarding the management of the
>>>>>>>
>>>>>>> list,
>>>>>>
>>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>
>>>>>>
>>>>>>
>>>>>> --
>>>>>>
>>>>>> Justin M. Jones, M.A.
>>>>>>
>>>>>> atreides...@gmail.com
>>>>>>
>>>>>> (254) 624-9155
>>>>>>
>>>>>> 701 Ewing St. #509-C, Ft. Wayne IN, 46802
>>>>>>
>>>>>>
>>>>>>
>>>>>> ---
>>>>>>
>>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>>>
>>>>>> If you want to leave the list, send E-mail to
>>>>>> gamers-unsubscr...@audyssey.org.
>>>>>>
>>>>>> You can make changes or update your subscription via the web, at
>>>>>>
>>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>>>
>>>>>> All messages are archived and can be searched and read at
>>>>>>
>>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>>>
>>>>>> If you have any questions or concerns regarding the management of the
>>>>>>
>>>>>> list,
>>>>>
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>>
>>>>>> --
>>>>>>
>>>>>> Michael Feir
>>>>> Twitter: mfeir
>>>>> Skype: michael-feir
>>>>> Check out my blog at:
>>>>> http://www.michaelfeir.blogspot.ca
>>>>>
>>>>>
>>>>> Currently writing Personal Power: The iOS Edition
>>>>> Regular presenter on Kelly And Company
>>>>> Learn about iOS, audio dramas, podcasts and accessible games
>>>>> Thursdays at 4:15 PM Eastern
>>>>> Www.ami.ca/kellyco
>>>>>
>>>>> Creator of Journeys of the Mind lectures
>>>>> 2015
>>>>> http://michaelfeir.blogspot.ca/2015/01/journeys-of-mind-
>>>>> play-is-where.html?m=0
>>>>>
>>>>> Volunteer at New Horizons Peel Multicultural Centre
>>>>> www.peelmc.ca
>>>>> 2014
>>>>>
>>>>> Disability advocate
>>>>> Meadowvale Community Christian Reformed Church
>>>>> www.meadowvalecrc.ca
>>>>> 2013--2014
>>>>>
>>>>> Volunteer at The Dam
>>>>> http://www.thedam.org
>>>>> 2011-2013
>>>>> Author of Personal Power:
>>>>> How Accessible Computers Can Enhance Personal Life For Blind People
>>>>> 2006-2008
>>>>> http://michaelfeir.blogspot.ca/2009/01/personal-power.html
>>>>>
>>>>> A Life of Word and Sound
>>>>> 2003-2007
>>>>> http://michaelfeir.blogspot.ca/2009/01/life-of-word-and-sound.html
>>>>>
>>>>> Creator and former editor of Audyssey Magazine 1996-2004
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org
>>>>> If you want to leave the list, send E-mail to
>>>>> Gamers-unsubscribe@audyssey.
>>>>> org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>>>> All messages are archived and can be searched and read at
>>>>> http://www.mail-archive.com/gamers@audyssey.org.
>>>>> If you have any questions or concerns regarding the management of the
>>>>> list,
>>>>> please send E-mail to gamers-ow...@audyssey.org.
>>>>>
>>>>> ---
>>>>>
>>>> Gamers mailing list __ Gamers@audyssey.org
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>>>>
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