Hi Lori,
This is definitely more of an engineer's game - if you don't think in that 
mindset, its probably going to be tough.
I was able to get about a third of the way through by just tracing exactly what 
happens when the arm moves (essentially the thought 
process used when programming).
Pay close attention to the descriptions of each track, and be very patient.
I'll guide you through level one below.

As the game says, this is pretty simple - you just need to turn the arm at the 
right moment. I don't remember the exact coordinates, 
so let's say that the arm starts at A1, and the rat is at c3.
Since the arm is facing east, if you start it now, it will move to c1, attempt 
to go east, and hit a wall. The wall will reverse it, 
so the arm will go back to a1, and then hit another wall. It'll repeat this 
until it runs out of power.
So, to get the rat, you need to turn the arm so that it begins moving south 
when it gets to c1. The track you want for this is the 
south west turn. This means that if the arm hits the turn from the west it will 
go south, or if it hits from the south, it will go 
west.
Place your track, and review the arm's path again:
when it starts, the arm will move east to c1. It will then hit the track from 
the west, which means it'll turn south. This puts it 
on a direct course for the rat at c3, which wins you the level.

Hope this helps,
John

--------------------------------------------------
From: "lori duncan" <lori.dunca...@gmail.com>
Sent: Wednesday, January 25, 2017 4:32
To: "Gamers Discussion list" <gamers@audyssey.org>
Subject: Re: [Audyssey] preludeamals (way too much fun)

Well I've tried this game and it's totally confused me.  I'm not sure
what to place where, and when I hit space to move the arm it said energy
failer.

Not sure how to make it make sense to me.  :)

 From Lori.


On 25/01/2017 09:15, dark wrote:
> Hi Phil.
>
> Actually, preludimals was a game Aprone released last summer. It does
> have a db page but the site is currently offline, however if you go to
> Aprone's site at:
> https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
>
> You will find it.
> it's very different from lunimals, what is commonly called a transport
> puzzle. As I said, I admire the design, even if I'm fairly terrible at
> the actual execution in the game itself :D.
>
> All the best,
>
> Dark.
> Due to Btinternet being inconvenient, this email address will not be
> in use for very long. Please contact me on my other public address,
> d...@xgam.org. When I have a new private address, I will let everyone
> know.
> ----- Original Message ----- From: "Phil Vlasak" <phi...@bex.net>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Wednesday, January 25, 2017 2:04 AM
> Subject: Re: [Audyssey] preludeamals (way too much fun)
>
>
>> If you are looking for preludeamals
>> you won't find it,
>> The game is, Lunimals
>> an eco system simulation game
>> This is a life simulation game, where you attempt to create, and
>> maintain, a complex eco-system on the moon.
>> This beta has 7 missions, each with their own set of quests.
>> Unlike his previous games, this one is not self voiced with him
>> speaking.
>> The game should work with your preferred screen reading software, or
>> you can use the built-in SAPI.
>> It has been tested with NVDA and Window eyes.
>> This game has simple graphics included, so if you have sighted
>> friends or children, they can have fun with the game as well.
>> https://p9.secure.hostingprod.com/@www.kaldobsky.com/ssl/audiogames.php
>>
>> ----- Original Message ----- From: "Michael Maslo"
>> <michaelmasl...@gmail.com>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Tuesday, January 24, 2017 8:15 PM
>> Subject: Re: [Audyssey] preludeamals (way too much fun)
>>
>>
>>> Where can I get this game
>>>
>>>
>>>
>>>
>>> Sincerely,
>>>
>>> Michael Maslo
>>>
>>>> On Jan 24, 2017, at 19:06, Travis Siegel <tsie...@nfbcal.org> wrote:
>>>>
>>>> I don't know how many folks here have played aprone's preludeamals,
>>>> but if you haven't, you should.  The game is so much fun.  This is
>>>> exactly the kind of thing I've been thinking of making for myself,
>>>> only I hadn't quite managed to get all the details worked out, but
>>>> the vague outline was there, and this game fits the bill
>>>> completely.  Great fun, although level 15 took me several hours to
>>>> solve, I am *not* looking forward to level 16, but I'm having a
>>>> blast with this thing.  And, just for reference. I have been saying
>>>> for years there's no reason why audio games can't have graphics,
>>>> and Aprone proves the point by his games being playable both by
>>>> sighted and blind players.  Sure, the graphics aren't anything to
>>>> write home about, but they don't have to be, they just have to
>>>> work, and they do, and that's the kind of thing I mean when I say
>>>> there's no reason not to have graphical interfaces to games. Hell,
>>>> sometimes, there is no graphics, just plain text, but that text is
>>>> only presented via text to speech, and no actual text is written on
>>>> the screen, and that (in my opinion at least) is inexcusable,
>>>> that's just plain laziness. Putting text on the screen is something
>>>> computers have done since nearly the very beginning (excluding
>>>> punch cards and line printers), so not including text onscreen just
>>>> because it's intended for the blind is just silly.
>>>>
>>>> Anyway, I digress (as usual).  I'm just having a blast with this
>>>> game, and figured I'd mention it, in case others haven't tried it
>>>> out yet, (or if they had, maybe they'd go back and try again :))
>>>>
>>>>
>>>>
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