Hmmm, I'm slightly confused. in what way are 3D fps games inherently more 
advanced than side scrollers?

surely, how advanced, aka how complex a game is, depends upon many other 
factors than it's design?

an Fps game could be as Symple as Dyna man or Packman talks (though stil 
most fun), and in the main
stream markit, side scrollers have done some amazingly complex things, -----  
like Veutiful Jo on the Gc which allows you to slowdown and speed up time I 
believe.

but as has been said, the Fps style has been explored a lot more in audio 
than the side scrolling style thus far.

Beware the grue!

Dark.
----- Original Message ----- 
From: "Søren Jensen" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, April 16, 2007 5:15 PM
Subject: Re: [Audyssey] Side-scrollers vs FPS games.


Hi Thomas.

Always more, more and more FPS (3D games.) These are more realistic, and you
can make more advanced games.

Best regards Søren.
Mail & MSN:
[EMAIL PROTECTED]
Webside:
http://www.coolfortheblind.dk
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Monday, April 16, 2007 4:31 AM
Subject: [Audyssey] Side-scrollers vs FPS games.


> Hi all,
> Over the weekend I've been doing allot of thinking about the Monty game
> engine which I had design to be generic enough to be applied to new
> side-scrollers. However, it seams that many of you are really into the
> FPS type games such as Shades of Doom, Sarah, Monkey Business, etc.
> I know years ago side-scrollers were hugely popular in the sighted
> gaming market and has produced some of the most popular games of all
> time like Mario, Double Dragon, Legend of Kage, Castlevania, Megaman,
> etc...
> I know from working on Monty they are relatively easy to make, adapt to
> audio, and generally easy to learn and play.
> However, as sighted game technology has advanced the First Person
> Shooter was born. Games like Quake, Jedi Knight, Doom, etc began to be
> very popular, and for the most part many sighted games are usually some
> sort of FPS game and side-scrollers aren't what they use to be.
> So my question is when I complete Montezuma's Revenge and Raceway would
> you like me to continue to produce side-scrollers using the Monty 2D
> game engine, or update the Monty engine to support more 3D FPS styles of
> play.
> If we go with side-scrollers I can concieve of many clones of classic
> side-scrollers like Double Dragon, Mario, Megaman, etc being produced.
> In addition since there is more or less an engine I could create new
> interesting side-scrollers like a Star Wars one where you explore the
> death star kill storm troopers, gather items for points, and battle it
> out with Vader or the Emperor. Just an idea like that.
> If we go with FPS, (First Person Shooters,) then we can have games that
> are like Elete Force, Jedi Knight, Quake, etc with 3D worlds and mazes.
> Obviously things are more realistic, and navigation is harder to get
> since we visually can't see it. Though, it seams games like Sarah and
> SOD are hugely popular, and I'm uncertain as to which type of style the
> community really likes best.
> Do you guys like FPS better or side-scrollers.
> Cheers.
>
>
>
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