hi dannial i am downloading the game now i will give feedback on what i 
think mate
----- Original Message ----- 
From: "Daniel Miller" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Sunday, June 17, 2007 9:00 AM
Subject: [Audyssey] New rhythm-action audio game. Need some testers to help 
with research project.


> Hello all.
> I’ve just finished developing a prototype version of a Rhythm-Action audio 
> game that I am using as a research project for my graduation at the 
> University of Oregon.  I learned of this mailing list from a kind person 
> on the audiogames.net forums.  I have two versions of the game up and 
> running.  I was wondering if anyone here would be wonderful enough to play 
> the games and answer a few short questions that will help me improve the 
> design.
>
> Here is the URL for the download page:
> http://www.cs.uoregon.edu/~dmiller6/FingerDance/fd.html
>
> There are instructions on how to download and set up the game on this 
> site.  You will need an unzipping tool to decompress the files.  I 
> recommend WinZip or 7-Zip, but any tool that can handle .ZIP files should 
> work fine.  This project was developed in JAVA, so it should work on just 
> about any platform.  However, initial tests on MAC systems have been 
> problematic so it is only recommended that you download and play this game 
> on a Windows machine running Windows 2000 or any newer version.
>
> There are two versions of the game, FingerDance1 and FingerDance2.  Each 
> version uses different cue sounds that will tell you when and how to play 
> along with the game’s song.  Before you play, you can listen to a short 
> instructional description of the game.  Also, the readme.txt file included 
> with in the zip file  has more instructions and hints on how to play. 
> Also, it helps to have a good pair of headphones since the game makes use 
> of stereo to convey the cue sounds.  Please note that these games are 
> still very early in development and serve as a testing environment so that 
> I can experiment with different play styles for these types of rhythmical 
> audio games.
>
> If anyone is interested, I would really appreciate some feed back by 
> having you respond to the following questions after playing the each 
> version of the game:
>
> Were the instructions helpful in teaching you how to play the games?
>
> How long did it take you to have a good understanding of how to play each 
> version of the game?
>
> Which version, FingerDance1 or FingerDance2, was easier to play and why?
>
> If you played each game more than once, what was your score the first time 
> you played it and what was your score the last time you played it?  The 
> score will be spoken at the end of the game in terms of a ranking.  For 
> example, you score could be terrible, pretty good, very good, or 
> incredible.
>
> Were the games fun and/or interesting?
>
> Do you think that the gameplay ideas presented by FingerDance could be 
> used to make a fun Rhythm-Action audio game that you would like to play?
>
> If you could, how would you improve these games?
>
> Any responses would be much appreciated.  I’m currently writing up a 
> research paper that is going to be submitted to the ASSETS conference on 
> accessible software development in October.  I’ve had some people test the 
> game but none of them were true audio gamers, so your feed back would be 
> extremely helpful!
>
> You can respond to me by email at dmiller6[at]uoregon.edu
>
> Thanks
> -Daniel Haukenes Miller
>
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