If we are going to be competing for a high score, the adition of treasures 
and monsters would enable a higher score based on the luck of the draw. I 
like the idea of having dual modes--one classic and the other randomized if 
it can be done.
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Wednesday, July 11, 2007 4:22 PM
Subject: [Audyssey] Randomising Montezuma's Revenge.


> Hi all,
> I know this has been a topic of interest of late so I thought I would
> put this out here under it's own topic in the hopes of generating an
> informative discussion that will aid in making Monty a better game for 
> all.
> From what I have read here allot of folks are interested in some
> randomisation in the game. As I have pointed out the original game had
> no randomisation, but that doesn't mean though that some randomisation
> can't be added.
> For example, allot of gamers are interested in randomising where the
> monsters and treasures are. For technical reasons I am not prepared at
> this point to rewrite a large part of the 1.0 engine to add this kind of
> randomisation.
> However, I do have an alternative that perhaps some of you might be
> satisfied with. There are allot of treasures, weapons, etc laying around
> the temples. One way of randomising the game is simply by randomising
> how many gems, gold coins, and swords are on that particular level. You
> might play one game and only find two swords on level 1, and in the next
> find 4 or 5 swords. That would drastically change your score as well as
> how many weapons you have to use against your enemies.
> I've also looked at when placing a monster in a room rather than
> statically plae it's starting location randomly placing it in the room
> so that where it starts is different, and sometimes monsters will be
> closer together in one game, but fara apart in the next. While at the
> same time keeping the originalaty of the game, by still having the
> monsters in the rooms they are suppose to be in.
> What do you all think?
>
>
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