The distance that the character jumps is stated in the user's guide.  You 
must've missed it?
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Ka Yat Li" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 16, 2007 11:26 AM
Subject: Re: [Audyssey] Monty Keystroke


> Hi:
>
> You guys are totally right that it would be more challenging but sometimes
> you don't really know when to jump because you aren't sure how far the
> charactor will jump so maybe you could just have it for the easy level or
> for just the first level.
>
> Thanks
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, July 16, 2007 11:55 AM
> Subject: Re: [Audyssey] Monty Keystroke
>
>
>> Hi,
>> Well, one of the reasons such a key stroke doesn't exist at this point
>> is I felt the game would be more challenging having to use your ears to
>> judge when it is time to jump over a particular monster rather than
>> pressing a key and it saying skull in 5 feet etc. Still the feature
>> would come in handy in cases.
>> So I will monitor this discussion and hear what others think. On one
>> hand I really want to present the audio gamer with the challenge of the
>> original game, but I do understand your desire to have as much info as
>> possible.
>> So I am not saying yes, but I am not saying no either.
>> (Smile)
>>
>> Ka Yat Li wrote:
>>> Hi Tom:
>>>
>>> I found that I was having difficulties with jumping over monsters so
>>> could there be a keystroke for announcing how far you are from the
>>> monsters?
>>>
>>
>>
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>
>
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