This, in my opinion, is part of what makes Aliens in the Outback a better 
game than Troopanum2.  You are the judge as to when to perform an action. 
If the keystroke is implemented, please do make it necessary to ask for the 
distance to the monster.  Also, do not tell what kind of monster it is.  The 
differences between the sounds should do that.  Here again, TMI, or, too 
much information.  Thanks.
--
God loves everyone, but probably prefers "fruits of the spirit" over 
"religious nuts!"

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, July 16, 2007 11:04 AM
Subject: Re: [Audyssey] Monty Keystroke


> Hi Charles,
> I can't go as far to say it is a useless key stroke, but I do agree that
> adding it might take away some of the challenge in this game. james
> North gave as little info as was necessary for exactly that reason. To
> give the game some challenge.
> However, I do understand some gamers have hearing loss, and perhaps may
> need this feature for disability reasons other than vision.
> They might need to hear Rolling skull, to the left, 5 feet because they
> have partial deafness in the left ear. I would certainly understand this
> on that grounds.
> However, for those of us who have no problems hearing then such a
> feature adds info, and in ways takes some of the challenge out of
> hearing when to jump.
>
>
> Charles Rivard wrote:
>> My thoughts on your suggestion:  That should be a judgmental call on the
>> gamer's part.  Not only will it make the game more challenging by 
>> actually
>> making you use your ears, but it would also not clutter up the game with
>> unnecessary keystrokes.
>>
>
>
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