Yeah, I would stick with Sapi, it really help with development time and opening up some interface possibilities. I will be posting what I have discovered about fixing Sapi on my website soon. I thoroughly broke mine on purpose, and had to jump through many loops to fix it, but I am confident any Sapi problem can be fixed now if the user is willing to take the time to do so. Anyhow, good luck with it, and let us know how 5.3 works when you get a chance, I am very curious to see if it is significantly more stable than 5.1. Later, Che
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, August 08, 2007 8:07 PM Subject: Re: [Audyssey] Possible changes in Monty beta 2. > Hi Che, > You have no idea what a relief that is to hear you say that. Based on > the figures you gave me those that had serious problems verses those who > didn't is only 2.5% of the actual total installs. > That is more than acceptable odds seeing as the reality is no program > will run perfect on every computer out there, and usually such problems > such as Sapi is the fault of the end users system not the program. > Thanks for sharing those figures with me. I really need to see proven > figures like that, because I'm probably trying too hard to make this > thing run everywhere when end users systems have messed up installs, > configurations, etc to begin with. > > Che wrote: >> Just my experience with Rail Racer here wwhich is also a .net program >> using Sapi. >> I had 3 customers with sapi issues out of around 120 installs. >> To me, that is totally acceptable, especially now that I have done >> enough >> research on the problem to fix it no matter how it was broken. >> Sapi allows for a much more dynamic interface, and I personally would >> not >> think about doing a game like RR without it, but I think Monty can be >> done >> without sapi. >> I know the installs that have sapi problems definately stand out, as it >> is >> a huge pain in the butt, but for me, it was a very small percentage, and >> an >> aceptable one. >> Later, >> Che >> > > > _______________________________________________ > Gamers mailing list .. Gamers@audyssey.org > To unsubscribe send E-mail to [EMAIL PROTECTED] You can > visit > http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make > any subscription changes via the web. > _______________________________________________ Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to [EMAIL PROTECTED] You can visit http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any subscription changes via the web.