Hi, For 1.0 I am not sure I am ready to include different terrains. It is possible, but there is a whole lot of extra work that goes in to designing the engine and even the cars just to run on a variable terrain. As you might realise different terrains require slightly different physics calculations. A dirt or gravel track would supply some friction or force acting against the car. Also the car would require a tredded tire which also slows the car down. Where as a flat paved surface and a bald tire allows a car to move much faster and smoother. That's why Nascar stock cars always have a bald tire. A bald tire cuts down on friction allowing the car to reach speeds up to 215 MPH on the track. It is not imposible to have a variable surface and different equasions to handle this, but I am more interested in just getting the engine working before I begin adding more complex variables into the mix. Though if a variable surface is really in demand I will certainly look into what I need to make it happen.
Michael Maslo wrote: > I personally think a figure 8 would be cool, short s's and maybe different > terrains. I don't care if it is counter clock wise or clock wise. I just > love to race. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]