Hi,
For 1.0 I am not sure I am ready to include different terrains. It is 
possible, but there is a whole lot of extra work that goes in to 
designing the engine  and even the cars just to run on a variable 
terrain. As you might realise different terrains require slightly 
different physics calculations.
A dirt or gravel track would supply some friction or force acting 
against the car. Also the car would require a tredded tire which also 
slows the car down. Where as a flat paved surface and a bald tire allows 
a car to move much faster and smoother. That's why Nascar stock cars 
always have a bald tire. A bald tire cuts down on friction allowing the 
car to reach speeds up to 215 MPH on the track.
It is not imposible to have a variable surface and different equasions 
to handle this, but I am more interested in just getting the engine 
working before I begin adding more complex variables into the mix.
Though if a variable surface is really in demand I will certainly look 
into what I need to make it happen.

Michael Maslo wrote:
> I personally think a figure 8 would be cool, short s's and maybe different
> terrains. I don't care if it is counter clock wise or clock wise. I just
> love to race.
>   


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