Ok time for my say. Been busy with my Strat Baseball League. AS I emailed before. I would like to see at least one track being clay this being a half or quarter mile. This can be a add on later. I payed for Raceway couple times over and wish to see at least a running 1.0 version of the game. I understand Tom's not wanting a Track editor. The quesiton is out there now to see what we like for tracks. That's fair enough.
Tom looks to be wanting to start Raceway on a good track by programming with the latest tools. Smiles, not like his other game titles having a overhaul. This is good news to those with newer O/S. Weather Conditions: For version 1.0 I say is not a big concern. Since most raceing events are done in the summer, bad wather only happens rarly. Other versions of the game could then have an option to turn on weather conditions. This will help to get the game out faster. Field Size: AS a reminder to what I posted before. Track size will determine size of the field of number of cars in a race. To, get the game out faster I susgest that the Tracks should be near the same size. Laster on smaller tracks like half and quarter miles can be added. A race on a super sppedway has around 43 cars. To brinup the point up again with that at most the player will hear at most four cars.. Seeing a field this large will make Raceway a truer Raceway sim. If SAPPY is used to annouce certain things like drivers names and car numbers, I suggest a editor for these items. This way if one wishes to put in real names and car numbers of Nascar drivers they can on there own. This could include also sponsors. To even make the Nascar drivers race true to form is have certain varibles dictate how well a racer perform during a season. This is getting into more of a replay. type of game but it would be fun to race aginst Jeff Gordon. To finsh up with this email so it won't be too long. I will bring up this subject matter in my text post to this thread and describe the possible varibles needed. Crash ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, September 24, 2007 7:51 PM Subject: Re: [Audyssey] Raceway tracks. > Hi, > For 1.0 I am not sure I am ready to include different terrains. It is > possible, but there is a whole lot of extra work that goes in to > designing the engine and even the cars just to run on a variable > terrain. As you might realise different terrains require slightly > different physics calculations. > A dirt or gravel track would supply some friction or force acting > against the car. Also the car would require a tredded tire which also > slows the car down. Where as a flat paved surface and a bald tire allows > a car to move much faster and smoother. That's why Nascar stock cars > always have a bald tire. A bald tire cuts down on friction allowing the > car to reach speeds up to 215 MPH on the track. > It is not imposible to have a variable surface and different equasions > to handle this, but I am more interested in just getting the engine > working before I begin adding more complex variables into the mix. > Though if a variable surface is really in demand I will certainly look > into what I need to make it happen. > > Michael Maslo wrote: >> I personally think a figure 8 would be cool, short s's and maybe >> different >> terrains. I don't care if it is counter clock wise or clock wise. I just >> love to race. >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]