Hello Tom and all,

I think that all of those are good ideas.  I myself would also like to see a 
road course where you had tosometimes stop or get out of the way of Traffic. 
For instence maybe you may have to get on a fast moving highway, or stop 
somewhere for cross traffic.  Gerryi
----- Original Message ----- 
From: "Michael Maslo" <[EMAIL PROTECTED]>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, September 24, 2007 6:18 PM
Subject: Re: [Audyssey] Raceway tracks.


>I personally think a figure 8 would be cool, short s's and maybe different
> terrains. I don't care if it is counter clock wise or clock wise. I just
> love to race.
>
> -----Original Message-----
> From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On
> Behalf Of Thomas Ward
> Sent: Monday, September 24, 2007 6:32 PM
> To: gamers@audyssey.org
> Subject: [Audyssey] Raceway tracks.
>
> Hi list,
> Sometime next week I plan to take up work on Raceway again, and before I
> do I'd like to have some good discussion on the kinds of tracks the game
> will support.
> Obviously, it wouldn't be Nascar-like without 2 mile, half mile, and 1
> mile oval tracks. However, I'm thinking the game could be more
> interesting if there were some unusual shaped tracks like s shapes,
> figure 8 tracks, and so on. What do you racers think?
> Also Nascar tracks tend to always move counter clockwise. Yet some games
> like Poll Position had clockwise movement as well. Any preference here?
> Thanks.
>
>
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