Hi Tom,
How about putting the sword on a toggle so a key hit pulls the sword out of 
a sheath and it will be used automatically and another a key hit puts it 
back in the sheath and it will not be used.

----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, October 27, 2007 8:39 PM
Subject: Re: [Audyssey] monty question


> If Tom adds this feature he can use the a key for attack. Makes sense to 
> me.
>
> [EMAIL PROTECTED] wrote:
>> It would be good. The only thing would be to decide what key to use. And 
>> do
>> you want another sword sound? I have one that might be interesting to 
>> use.
>> If you want it let me know offlist.
>> ----- Original Message ----- 
>> From: "Thomas Ward" <[EMAIL PROTECTED]>
>> To: "Gamers Discussion list" <gamers@audyssey.org>
>> Sent: Saturday, October 27, 2007 3:12 PM
>> Subject: Re: [Audyssey] monty question
>>
>>
>>> Hi,
>>> Honestly, I think you might be correct that switching swords from
>>> automatic to manual might be the most practical solution for more than
>>> one reason. I've had to make lots of game code exceptions for the swords
>>> and if I take the automatic use out of the loop allot of things would
>>> work better in the game. I will try a manual sword attack in Beta 5 and
>>> see how it goes. What do you think?
>>>
>>>
>>> [EMAIL PROTECTED] wrote:
>>>> Ah. In that case... I can't say anything then. Though I don't think 
>>>> that
>>>> one
>>>> change would be too bad.
>>>>
>>>
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>>
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>
> -- 
> Raul A. Gallegos .. http://www.asmodean.net
>
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