That actually makes more sense to me. I mean, in real life if we're not 
paying attention to where we're going we'd fall off a curb or something, so 
being able to fall off ledges in games makes sense.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, November 01, 2007 8:57 PM
Subject: Re: [Audyssey] Montezuma's Revenge Beta 5 released.


> Good beta, Tom!  Am I mistaken?  I think one of the changes is that we can
> die if we fall off a ledge?  I just tried it where there is a swinging 
> vine
> in room 2 of the first level, and could not purposely fall.  Also, I think
> that keyboard response has quickened, but I cannot be totally sure of 
> this.
> Thanks.
> --
> If guns cause crime, then pencils cause misspelled words.
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: <gamers@audyssey.org>
> Sent: Thursday, November 01, 2007 2:12 PM
> Subject: [Audyssey] Montezuma's Revenge Beta 5 released.
>
>
>> Hello gamers,
>> USA Games Interactive would like to announce the immediate release of
>> Montezuma's Revenge Beta 5. This all new release of the game offers
>> legacy support for Windows 2000 SP4, the ability to use the swords
>> manually, official back support for .Net Framework 2.0, updated game
>> sound effects, as well as various other miner bug fixes and changes.
>> You can immediately download Montezuma's Revenge Beta 5 from our web site
>> http://www.usagames.us
>> and start playing our fastest evolving title to date.
>>
>>
>> ---
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>
>
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