Have to agree, Ron. Alien outback is still one of my favorites to date. That 
game is so addicting, and the sounds and music really do give an arcade 
feel. Wish he'd sold Max to tom as well though. I want another good shooter! 
As in, first-person shooters. We have too few of those right now, even with 
Shades of Doom, Audio Quake and Technoshock.
----- Original Message ----- 
From: "Ron Schamerhorn" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, November 02, 2007 2:04 PM
Subject: Re: [Audyssey] James North?


>I personally think James took alot of crap on list.  Did we get some good
> games?  Hell yes we did!  Pinmball, Change Reaction, Dyno man, Monkey Biz
> [and I'm camper bob btw]
>  There are a few others he planned and the best part is he's keeping them
> alive  by selling them to Tom.
>
> I really wish folks could find a better point.
>
> Ron
>
> ----- Original Message ----- 
> From: <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, November 02, 2007 5:58 PM
> Subject: Re: [Audyssey] James North?
>
>
> While I was still in touch with him he did mention it... he sounded pretty
> beaten up by everything the community was throwing at him. I remember
> hearing about the prospect of Max Shrapnel. That was a priceless gem I 
> knew
> was going to be good once he finished with it. But before he could...
> everybody forced him out of the job. I won't deny it, I've been pretty fed
> up with most of the attitudes I saw when he was still around. Call me
> selfish, but I wanted to see all those games! I didn't care how long it 
> took
> him, as long as we got to see them...
> ----- Original Message ----- 
> From: "Thomas Ward" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Friday, November 02, 2007 2:50 PM
> Subject: Re: [Audyssey] James North?
>
>
>> Hi Lisa,
>> In the final days of Alchemy James mentioned to me that he was giving
>> up, because he was tired of the pressure of dealing with the comunity.
>> His problem was that he took preorders and the comunity wanted immediate
>> results, a reasonable time frame for release on the games, and he was
>> busy dealing with his family issues etc. He had allot going on in his
>> private life that he refused to tell the comunity, and so they hounded
>> him day and night until he just quit.
>> I have the proof on cd he was really working on the games, but he was
>> months behind on anything that looked like a final release for Raceway
>> or Montezuma's Revenge. He clamed he was unable to work on the games do
>> to work, family issues, etc and so he was both unable and unwilling to
>> work on the games in the time frame most gamers wanted him to.
>> If he would have been more forth coming about his personal issues, not
>> taken preorders, a few other bad mistakes I think the comunity would
>> have left him alone or slackened off while he worked on the games on his
>> own terms and time available.
>>
>>
>>
>> Lisa hayes wrote:
>>> Quite frankly your attitude contributed to his attitude, you guys, or a
>>> majority of same treated jams like scum, have a think on your own
>>> attitudes
>>> before taking the iron to someone else.
>>> Lisa Hayes
>>> skype name, lisa12257
>>> join my chat list subscribe at [EMAIL PROTECTED]
>>>
>>
>>
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>
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