"Giving a user a full game for seven days
 potentially puts the game at high risk of being hacked." This is why all my 
games are going to be open source donationware.  I'm not even going to try 
messing about with trying to figure out some registration system, just to 
have it cracked anyway.  This means the games won't be as good as they would 
be if I were selling them I suppose, but on the other hand the blind market 
isn't so hot anyhow.  I spent a year on Darkness, working about five hours a 
day, and only got $300 out of it--if that.
Ken Downey
President
DreamTechInteractive!

And,
Coming soon,
Blind Comfort!
The pleasant way to get a massage--no staring, just caring.

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, November 17, 2007 12:01 PM
Subject: Re: [Audyssey] Vipgameszone demos


> Hi Daniel,
> Yeah, I understand what you are saying, but I also see the developers
> side of this as well. Giving a user a full game for seven days
> potentially puts the game at high risk of being hacked. What if a
> cracker figures how to get passed the seven day restriction, or uses
> some sort of roll back reinstalls the game and continues for another
> seven days, etc.
> Timed demos are generally secure from the average Joe, but it is not
> invincible to cracker attacks. That is why developers generally include
> some other restrictions such as block the gamer from saving and
> restoring games, perhaps remove an item needed to complete the demo,
> restric them to only a few levels, etc... In short they need some other
> assurance that the demo won't be easy to compromise.
>
> blind guy wrote:
>> in my oppinion a demo should be a 7-day demo, where the entire game is
>> available to you, but then it expires. This is good cuz you can get
>> the whole experience of the  games.
>>
>
>
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