Or option #3, you could release the game as is on the date you've set, then 
perhaps release an upgrade later on down the road or even a sequel, which 
would feature the bosses. I'll be honest. I like a good boss fight but I've 
been waiting for Monty for two years. And i wasn't even one of the ones who 
preordered the game from Alchemy. I'd say release it as is and then do an 
upgrade later. I personally feel people have waited too long for this game 
and I know how much you want to get it out the door.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 25, 2007 11:11 AM
Subject: [Audyssey] Monte bosses.


> Hi all,
> Over the last couple of days or so a few of you have suggested some sort
> of bosses for the game. Especially, for the final level. I will be
> honest about this and state I honestly had not considered this for the
> game so there is no code in place to make this possible without
> reworking the attack and combat systems for the game. Something that
> requires a major rewrite of a few things in the game. Since Dec 15, 2007
> is my scheduled go date I can't possably make that dead line and add
> bosses. Now, what should I do?
> I have two options as I see it. Either forego bosses, and sell the game
> as is which may result in a los of sales because I failed to add
> something people want. On the other hand I could begin taking pre-orders
> this Christmas and ship product keys, but release the release when it
> gets done.
> Any thoughts?
>
>
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