I think the latter option would be cool, -- I agree that bosses would be 
cool, although its cool enough as it is, and if it needs a lot of 
re-writing, then I'm stuck between views here.



- Tyler
visit my website!
http://www.valiant.789mb.com

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intro!
----- Original Message ----- 
From: "Raul A. Gallegos" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, November 25, 2007 8:33 PM
Subject: Re: [Audyssey] Monte bosses.


> Forget the bosses and release the game sooner than later is my vote.
> Most everyone has been waiting long enough.
>
>
> Thomas Ward wrote:
>> Hi all,
>> Over the last couple of days or so a few of you have suggested some sort
>> of bosses for the game. Especially, for the final level. I will be
>> honest about this and state I honestly had not considered this for the
>> game so there is no code in place to make this possible without
>> reworking the attack and combat systems for the game. Something that
>> requires a major rewrite of a few things in the game. Since Dec 15, 2007
>> is my scheduled go date I can't possably make that dead line and add
>> bosses. Now, what should I do?
>> I have two options as I see it. Either forego bosses, and sell the game
>> as is which may result in a los of sales because I failed to add
>> something people want. On the other hand I could begin taking pre-orders
>> this Christmas and ship product keys, but release the release when it
>> gets done.
>> Any thoughts?
>>
>>
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>
> -- 
> Raul A. Gallegos .. http://www.asmodean.net
>
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