I can honestly say you'd get my money for the game even if there were the promise of bosses. AKA you released it before christmas, but then released some sort of major version upgrade later that added bosses to the game and the like. I really do think bosses would add a whole new level of challenge to this game, and it'd also give us more of something we haven't seen much in the audiogames community to date, boss battles in general. Sure there's the final boss at the end of judgement day, the super liam bosses, the troopanum boss, but that's really about it. Almost every sighted game to date has bosses in some form or other, and according to my brother, there's a huge sense of accomplishment when you finally manage to beat that super hard boss you've been trying to kill for the last day or so. I want to feel that sense of accomplishment, though it'd probably be hard to make a boss that hard in audio form. Honestly I'd really like to see swords be unlimited too and you could just kill all monsters that came at you, but either you'd have to make that a sepperate mode entirely, like some kind of story mode rather than arcade mode, or it'd take away the classic feel of the game entirely. It'd be really interesting to see what kinds of bosses you could come up with to put in here, how to defeat them and the like, but I'm sort of at a neutral opinion. I wouldn't buy the game at this point because just walking through a temple, jumping over monsters and collecting things just doesn't get my adrenaline up, I'm more of a fast paced gamer, but something about boss fights has always interested me in a game. Still, its your game, its sort of up to you.
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