Hi Sean, Quote You said it was "difficult to make sound libraries" with XACT; does that mean that you were able to make the necessary wavebanks, soundbanks and cues? If so, would you mind explaining how? End quote
Yes, but I will state up front I was using Window Eyes 6.1 when I was working on the soundbanks, wavebanks, and cues. Window Eyes handles the mouse allot better than Jaws so I was able to point and click on most of the propper tool bars, buttons, and list views that were necessary to create the cues, soundbanks, and wavebanks. What I am having difficulty with now is actually setting specific properties on cues in XACT. Unlike with DirectX where you just programmed a looping sound, volume, or 3D effect manually XNA requires all of the sound cues to be set via the XACT properties window which is not screen reader friendly with Jaws or Window Eyes. I suppose you could get by the looping property by writing an update sound method for all the sounds you want to loop, but if you want full 3D effects you are screwed. There is no way I can see to edit the 3D properties for the cues to get them to update properly in the game world. Hth. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]