Hi. I hope I can learn Python pritty good. Thanks Robbin for that info. about the url. THere are 2 reasons why I'm switching from autoit to python. One, they're cnanging a lot of the functions I'm used to using in the next update, and 2 everyone I sent autoit programs 2 or has used any software made in autoit that uses avg says that avg deletes all of the files to do with that autoit program. Also, I can make cross platform games from windows to lynux and mac as well if I learn python. Yay! I'll still probably play with autoit, but use python as my primary programming language. Bryan Mckinnish
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Sunday, December 30, 2007 8:21 PM Subject: Re: [Audyssey] programming games > Hi Sean, > > Quote > You said it was "difficult to make sound libraries" with XACT; does that > mean that you were able to make the necessary wavebanks, soundbanks and > cues? If so, would you mind explaining how? > End quote > > Yes, but I will state up front I was using Window Eyes 6.1 when I was > working on the soundbanks, wavebanks, and cues. Window Eyes handles the > mouse allot better than Jaws so I was able to point and click on most of > the propper tool bars, buttons, and list views that were necessary to > create the cues, soundbanks, and wavebanks. What I am having difficulty > with now is actually setting specific properties on cues in XACT. Unlike > with DirectX where you just programmed a looping sound, volume, or 3D > effect manually XNA requires all of the sound cues to be set via the > XACT properties window which is not screen reader friendly with Jaws or > Window Eyes. I suppose you could get by the looping property by writing > an update sound method for all the sounds you want to loop, but if you > want full 3D effects you are screwed. There is no way I can see to edit > the 3D properties for the cues to get them to update properly in the > game world. > > Hth. > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]