Hi.
I hope I can learn Python pritty good.
Thanks Robbin for that info. about the url.
THere are 2 reasons why I'm switching from autoit to python.
One, they're cnanging a lot of the functions I'm used to using in the next 
update, and 2 everyone I sent autoit programs 2 or has used any software 
made in autoit that uses avg says that avg deletes all of the files to do 
with that autoit program.
Also, I can make cross platform games from windows to lynux and mac as well 
if I learn python.
Yay!
I'll still probably play with autoit, but use python as my primary 
programming language.
Bryan Mckinnish

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, December 30, 2007 8:21 PM
Subject: Re: [Audyssey] programming games


> Hi Sean,
>
> Quote
> You said it was "difficult to make sound libraries" with XACT; does that
> mean that you were able to make the necessary wavebanks, soundbanks and
> cues?  If so, would you mind explaining how?
> End quote
>
> Yes, but I will state up  front I was using Window Eyes 6.1 when I was
> working on the soundbanks, wavebanks, and cues. Window Eyes handles the
> mouse allot better than Jaws so I was able to point and click on most of
> the propper tool bars, buttons, and list views that were necessary to
> create the cues, soundbanks, and wavebanks. What I am having difficulty
> with now is actually setting specific properties on cues in XACT. Unlike
> with DirectX where you just programmed a looping sound, volume, or 3D
> effect manually XNA requires all of  the sound cues to be set via the
> XACT properties window which is not screen reader friendly with Jaws or
> Window Eyes. I suppose you could get by the looping property by writing
> an update sound method for all the sounds you want to loop, but if you
> want full 3D effects you are screwed. There is no way I can see to edit
> the 3D properties for the cues to get them to update properly in the
> game world.
>
> Hth.
>
> ---
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